Do a linear search instead of using a map.

513 ms -> 227 ms for a trace with 66 unique source locations and 179 million
zones.
This commit is contained in:
Bartosz Taudul 2024-09-08 16:10:39 +02:00
parent d67598f0fe
commit 0c0e4f554f
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GPG Key ID: B7FE2008B7575DF3

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@ -4,7 +4,6 @@
#include "TracyPrint.hpp"
#include "TracyVector.hpp"
#include "TracyView.hpp"
#include "tracy_robin_hood.h"
namespace tracy
{
@ -18,9 +17,6 @@ struct FlameGraphItem
static void BuildFlameGraph( const Worker& worker, Vector<FlameGraphItem>& data, const Vector<short_ptr<ZoneEvent>>& zones )
{
unordered_flat_map<int16_t, uint16_t> map;
for( size_t i=0; i<data.size(); i++ ) map.emplace( data[i].srcloc, i );
if( zones.is_magic() )
{
auto& vec = *(Vector<ZoneEvent>*)&zones;
@ -29,10 +25,9 @@ static void BuildFlameGraph( const Worker& worker, Vector<FlameGraphItem>& data,
if( !v.IsEndValid() ) break;
const auto srcloc = v.SrcLoc();
const auto duration = v.End() - v.Start();
auto it = map.find( srcloc );
if( it == map.end() )
auto it = std::find_if( data.begin(), data.end(), [srcloc]( const auto& v ) { return v.srcloc == srcloc; } );
if( it == data.end() )
{
map.emplace( srcloc, data.size() );
data.push_back( FlameGraphItem { srcloc, duration } );
if( v.HasChildren() )
{
@ -42,12 +37,11 @@ static void BuildFlameGraph( const Worker& worker, Vector<FlameGraphItem>& data,
}
else
{
auto& item = data[it->second];
item.time += duration;
it->time += duration;
if( v.HasChildren() )
{
auto& children = worker.GetZoneChildren( v.Child() );
BuildFlameGraph( worker, item.children, children );
BuildFlameGraph( worker, it->children, children );
}
}
}
@ -59,10 +53,9 @@ static void BuildFlameGraph( const Worker& worker, Vector<FlameGraphItem>& data,
if( !v->IsEndValid() ) break;
const auto srcloc = v->SrcLoc();
const auto duration = v->End() - v->Start();
auto it = map.find( srcloc );
if( it == map.end() )
auto it = std::find_if( data.begin(), data.end(), [srcloc]( const auto& v ) { return v.srcloc == srcloc; } );
if( it == data.end() )
{
map.emplace( srcloc, data.size() );
data.push_back( FlameGraphItem { srcloc, duration } );
if( v->HasChildren() )
{
@ -72,12 +65,11 @@ static void BuildFlameGraph( const Worker& worker, Vector<FlameGraphItem>& data,
}
else
{
auto& item = data[it->second];
item.time += duration;
it->time += duration;
if( v->HasChildren() )
{
auto& children = worker.GetZoneChildren( v->Child() );
BuildFlameGraph( worker, item.children, children );
BuildFlameGraph( worker, it->children, children );
}
}
}