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Prevent thick zone highlight from going outside the zone box.
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parent
5bd3f3de5f
commit
0e930a2c13
@ -238,7 +238,14 @@ int View::DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx,
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.color );
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if( zoneColor.highlight )
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{
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
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if( zoneColor.thickness > 1.f )
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{
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draw->AddRect( wpos + ImVec2( px0 + 1, offset + 1 ), wpos + ImVec2( px1 - 1, offset + tsz.y - 1 ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
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}
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else
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{
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
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}
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}
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else
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{
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@ -734,7 +734,14 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.color );
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if( zoneColor.highlight )
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{
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
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if( zoneColor.thickness > 1.f )
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{
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draw->AddRect( wpos + ImVec2( px0 + 1, offset + 1 ), wpos + ImVec2( px1 - 1, offset + tsz.y - 1 ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
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}
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else
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{
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
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}
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}
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else
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{
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