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Fix for GLFW 3.1.
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@ -103,7 +103,9 @@ int main( int argc, char** argv )
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GLFWwindow* window = glfwCreateWindow( w, h, title, NULL, NULL);
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GLFWwindow* window = glfwCreateWindow( w, h, title, NULL, NULL);
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if( !window ) return 1;
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if( !window ) return 1;
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glfwSetWindowPos( window, x, y );
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glfwSetWindowPos( window, x, y );
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#ifdef GLFW_MAXIMIZED
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if( maximize ) glfwMaximizeWindow( window );
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if( maximize ) glfwMaximizeWindow( window );
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#endif
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s_glfwWindow = window;
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s_glfwWindow = window;
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glfwMakeContextCurrent(window);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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glfwSwapInterval(1); // Enable vsync
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@ -348,7 +350,11 @@ int main( int argc, char** argv )
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{
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{
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glfwGetWindowPos( window, &x, &y );
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glfwGetWindowPos( window, &x, &y );
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glfwGetWindowSize( window, &w, &h );
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glfwGetWindowSize( window, &w, &h );
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#ifdef GLFW_MAXIMIZED
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uint32_t maximized = glfwGetWindowAttrib( window, GLFW_MAXIMIZED );
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uint32_t maximized = glfwGetWindowAttrib( window, GLFW_MAXIMIZED );
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#else
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uint32_t maximized = 0;
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#endif
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uint32_t data[5] = { uint32_t( x ), uint32_t( y ), uint32_t( w ), uint32_t( h ), maximized };
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uint32_t data[5] = { uint32_t( x ), uint32_t( y ), uint32_t( w ), uint32_t( h ), maximized };
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fwrite( data, 1, sizeof( data ), f );
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fwrite( data, 1, sizeof( data ), f );
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