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Implement rest of zone insertion code.
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parent
060cd90c81
commit
1005fa0c91
@ -387,7 +387,31 @@ void View::InsertZone( Event* zone, Event* parent, Vector<Event*>& vec )
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}
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else
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{
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zone->parent = parent;
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// here be dragons
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// this code is not tested, as it's a fallback for edge cases, which haven't happened
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if( zone->end == -1 )
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{
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for( auto zit = it; zit != vec.end(); ++zit )
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{
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(*zit)->parent = zone;
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zone->child.push_back( zone );
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}
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vec.erase( it, vec.end() );
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vec.push_back( zone );
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}
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else
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{
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auto eit = std::lower_bound( it, vec.end(), zone->end, [] ( const auto& l, const auto& r ) { return l->start < r; } );
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for( auto zit = it; zit != eit; zit++ )
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{
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(*zit)->parent = zone;
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zone->child.push_back( zone );
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}
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auto nit = vec.erase( it, eit );
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vec.insert( nit, zone );
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}
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}
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}
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}
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