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Condense jump arrows, depending on max depth of jump graph.
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@ -230,7 +230,11 @@ constexpr float JumpArrowBase = 9;
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float SourceView::CalcJumpSeparation( float scale )
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{
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return round( JumpSeparationBase * scale );
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float jsb = JumpSeparationBase;
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if( m_maxJumpLevel > 45 ) jsb -= 3;
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else if( m_maxJumpLevel > 30 ) jsb -= 2;
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else if( m_maxJumpLevel > 15 ) jsb -= 1;
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return round( jsb * scale );
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}
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