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https://github.com/wolfpld/tracy.git
synced 2024-11-10 02:31:48 +00:00
Consistent variable naming.
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52f76a45ed
commit
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@ -356,7 +356,7 @@ Worker::Worker( FileRead& f, EventType::Type eventMask )
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if( fileVer >= FileVersion( 0, 3, 204 ) )
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{
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f.Read( &m_data.m_crashEvent, sizeof( m_data.m_crashEvent ) );
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f.Read( &m_data.crashEvent, sizeof( m_data.crashEvent ) );
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}
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if( fileVer >= FileVersion( 0, 3, 202 ) )
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@ -1977,12 +1977,12 @@ void Worker::NewZone( ZoneEvent* zone, uint64_t thread )
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auto back = td->stack.back();
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if( back->child < 0 )
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{
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back->child = int32_t( m_data.m_zoneChildren.size() );
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m_data.m_zoneChildren.push_back( Vector<ZoneEvent*>( zone ) );
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back->child = int32_t( m_data.zoneChildren.size() );
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m_data.zoneChildren.push_back( Vector<ZoneEvent*>( zone ) );
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}
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else
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{
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m_data.m_zoneChildren[back->child].push_back( zone );
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m_data.zoneChildren[back->child].push_back( zone );
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}
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td->stack.push_back_non_empty( zone );
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}
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@ -3069,10 +3069,10 @@ void Worker::ProcessGpuZoneBeginImpl( GpuEvent* zone, const QueueGpuZoneBegin& e
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auto back = ctx->stack.back();
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if( back->child < 0 )
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{
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back->child = int32_t( m_data.m_gpuChildren.size() );
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m_data.m_gpuChildren.push_back( Vector<GpuEvent*>() );
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back->child = int32_t( m_data.gpuChildren.size() );
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m_data.gpuChildren.push_back( Vector<GpuEvent*>() );
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}
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timeline = &m_data.m_gpuChildren[back->child];
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timeline = &m_data.gpuChildren[back->child];
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}
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timeline->push_back( zone );
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@ -3276,7 +3276,7 @@ void Worker::ProcessCallstack( const QueueCallstack& ev )
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next.gpu->callstack = m_pendingCallstackId;
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break;
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case NextCallstackType::Crash:
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m_data.m_crashEvent.callstack = m_pendingCallstackId;
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m_data.crashEvent.callstack = m_pendingCallstackId;
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break;
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default:
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assert( false );
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@ -3302,7 +3302,7 @@ void Worker::ProcessCallstackAlloc( const QueueCallstackAlloc& ev )
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next.gpu->callstack = m_pendingCallstackId;
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break;
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case NextCallstackType::Crash:
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m_data.m_crashEvent.callstack = m_pendingCallstackId;
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m_data.crashEvent.callstack = m_pendingCallstackId;
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break;
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default:
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assert( false );
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@ -3370,10 +3370,10 @@ void Worker::ProcessCrashReport( const QueueCrashReport& ev )
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auto& next = m_nextCallstack[ev.thread];
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next.type = NextCallstackType::Crash;
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m_data.m_crashEvent.thread = ev.thread;
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m_data.m_crashEvent.time = TscTime( ev.time );
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m_data.m_crashEvent.message = ev.text;
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m_data.m_crashEvent.callstack = 0;
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m_data.crashEvent.thread = ev.thread;
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m_data.crashEvent.time = TscTime( ev.time );
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m_data.crashEvent.message = ev.text;
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m_data.crashEvent.callstack = 0;
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}
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void Worker::ProcessSysTime( const QueueSysTime& ev )
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@ -3542,14 +3542,14 @@ void Worker::ReadTimeline( FileRead& f, ZoneEvent* zone, uint16_t thread, int64_
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}
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else
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{
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zone->child = m_data.m_zoneChildren.size();
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zone->child = m_data.zoneChildren.size();
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// Put placeholder to have proper size of zone children in nested calls
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m_data.m_zoneChildren.push_back( Vector<ZoneEvent*>() );
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m_data.zoneChildren.push_back( Vector<ZoneEvent*>() );
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// Real data buffer. Can't use placeholder, as the vector can be reallocated
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// and the buffer address will change, but the reference won't.
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Vector<ZoneEvent*> tmp;
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ReadTimeline( f, tmp, thread, sz, refTime );
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m_data.m_zoneChildren[zone->child] = std::move( tmp );
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m_data.zoneChildren[zone->child] = std::move( tmp );
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}
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}
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@ -3563,11 +3563,11 @@ void Worker::ReadTimelinePre042( FileRead& f, ZoneEvent* zone, uint16_t thread,
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}
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else
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{
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zone->child = m_data.m_zoneChildren.size();
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m_data.m_zoneChildren.push_back( Vector<ZoneEvent*>() );
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zone->child = m_data.zoneChildren.size();
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m_data.zoneChildren.push_back( Vector<ZoneEvent*>() );
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Vector<ZoneEvent*> tmp;
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ReadTimelinePre042( f, tmp, thread, sz, fileVer );
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m_data.m_zoneChildren[zone->child] = std::move( tmp );
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m_data.zoneChildren[zone->child] = std::move( tmp );
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}
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}
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@ -3581,11 +3581,11 @@ void Worker::ReadTimeline( FileRead& f, GpuEvent* zone, int64_t& refTime, int64_
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}
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else
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{
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zone->child = m_data.m_gpuChildren.size();
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m_data.m_gpuChildren.push_back( Vector<GpuEvent*>() );
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zone->child = m_data.gpuChildren.size();
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m_data.gpuChildren.push_back( Vector<GpuEvent*>() );
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Vector<GpuEvent*> tmp;
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ReadTimeline( f, tmp, sz, refTime, refGpuTime );
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m_data.m_gpuChildren[zone->child] = std::move( tmp );
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m_data.gpuChildren[zone->child] = std::move( tmp );
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}
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}
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@ -3599,11 +3599,11 @@ void Worker::ReadTimelinePre044( FileRead& f, GpuEvent* zone, int64_t& refTime,
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}
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else
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{
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zone->child = m_data.m_gpuChildren.size();
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m_data.m_gpuChildren.push_back( Vector<GpuEvent*>() );
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zone->child = m_data.gpuChildren.size();
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m_data.gpuChildren.push_back( Vector<GpuEvent*>() );
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Vector<GpuEvent*> tmp;
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ReadTimelinePre044( f, tmp, sz, refTime, refGpuTime, fileVer );
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m_data.m_gpuChildren[zone->child] = std::move( tmp );
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m_data.gpuChildren[zone->child] = std::move( tmp );
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}
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}
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@ -3826,7 +3826,7 @@ void Worker::Write( FileWrite& f )
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f.Write( &sz, sizeof( sz ) );
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f.Write( m_hostInfo.c_str(), sz );
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f.Write( &m_data.m_crashEvent, sizeof( m_data.m_crashEvent ) );
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f.Write( &m_data.crashEvent, sizeof( m_data.crashEvent ) );
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sz = m_data.frames.Data().size();
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f.Write( &sz, sizeof( sz ) );
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@ -175,10 +175,10 @@ private:
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Vector<uint64_t> threadExpand;
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std::pair<uint64_t, uint16_t> threadLast;
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Vector<Vector<ZoneEvent*>> m_zoneChildren;
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Vector<Vector<GpuEvent*>> m_gpuChildren;
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Vector<Vector<ZoneEvent*>> zoneChildren;
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Vector<Vector<GpuEvent*>> gpuChildren;
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CrashEvent m_crashEvent;
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CrashEvent crashEvent;
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};
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struct MbpsBlock
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@ -270,7 +270,7 @@ public:
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const CallstackFrameData* GetCallstackFrame( const CallstackFrameId& ptr ) const;
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uint64_t GetCanonicalPointer( const CallstackFrameId& id ) const;
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const CrashEvent& GetCrashEvent() const { return m_data.m_crashEvent; }
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const CrashEvent& GetCrashEvent() const { return m_data.crashEvent; }
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// Some zones may have incomplete timing data (only start time is available, end hasn't arrived yet).
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// GetZoneEnd() will try to infer the end time by looking at child zones (parent zone can't end
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@ -293,8 +293,8 @@ public:
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const char* GetZoneName( const GpuEvent& ev ) const;
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const char* GetZoneName( const GpuEvent& ev, const SourceLocation& srcloc ) const;
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tracy_force_inline const Vector<ZoneEvent*>& GetZoneChildren( int32_t idx ) const { return m_data.m_zoneChildren[idx]; }
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tracy_force_inline const Vector<GpuEvent*>& GetGpuChildren( int32_t idx ) const { return m_data.m_gpuChildren[idx]; }
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tracy_force_inline const Vector<ZoneEvent*>& GetZoneChildren( int32_t idx ) const { return m_data.zoneChildren[idx]; }
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tracy_force_inline const Vector<GpuEvent*>& GetGpuChildren( int32_t idx ) const { return m_data.gpuChildren[idx]; }
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std::vector<int32_t> GetMatchingSourceLocation( const char* query, bool ignoreCase ) const;
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