Handle wayland window resizes the right way.

This commit is contained in:
Bartosz Taudul 2024-03-23 23:57:08 +01:00
parent aa4878bb8e
commit 16554ed2ed
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GPG Key ID: B7FE2008B7575DF3

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@ -207,7 +207,8 @@ static int s_maxScale = 1;
static int s_prevScale = 1;
static bool s_running = true;
static int s_w, s_h;
static int s_width, s_height;
static int s_prevWidth, s_prevHeight;
static bool s_maximized;
static uint64_t s_time;
@ -224,13 +225,6 @@ static void RecomputeScale()
{
if( out.second->entered && out.second->scale > max ) max = out.second->scale;
}
if( s_maxScale != max )
{
tracy::s_wasActive = true;
s_w = s_w / s_maxScale * max;
s_h = s_h / s_maxScale * max;
wl_egl_window_resize( s_eglWin, s_w, s_h, 0, 0 );
}
s_maxScale = max;
}
@ -612,17 +606,8 @@ static void XdgToplevelConfigure( void*, struct xdg_toplevel* toplevel, int32_t
}
s_maximized = max;
width *= s_maxScale;
height *= s_maxScale;
if( s_w != width || s_h != height )
{
s_w = width;
s_h = height;
wl_egl_window_resize( s_eglWin, width, height, 0, 0 );
wl_surface_commit( s_surf );
}
s_width = width;
s_height = height;
}
static void XdgToplevelClose( void*, struct xdg_toplevel* toplevel )
@ -663,13 +648,6 @@ static void SurfaceLeave( void*, struct wl_surface* surface, struct wl_output* o
static void SurfacePreferredBufferScale( void*, struct wl_surface* surface, int32_t scale )
{
if( s_maxScale != scale )
{
tracy::s_wasActive = true;
s_w = s_w / s_maxScale * scale;
s_h = s_h / s_maxScale * scale;
wl_egl_window_resize( s_eglWin, s_w, s_h, 0, 0 );
}
s_maxScale = scale;
}
@ -710,8 +688,8 @@ Backend::Backend( const char* title, const std::function<void()>& redraw, const
s_redraw = redraw;
s_scaleChanged = scaleChanged;
s_mainThreadTasks = mainThreadTasks;
s_w = m_winPos.w;
s_h = m_winPos.h;
s_prevWidth = s_width = m_winPos.w;
s_prevHeight = s_height = m_winPos.h;
s_maximized = m_winPos.maximize;
s_dpy = wl_display_connect( nullptr );
@ -866,6 +844,13 @@ void Backend::Attention()
void Backend::NewFrame( int& w, int& h )
{
if( s_prevWidth != s_width || s_prevHeight != s_height || s_prevScale != s_maxScale )
{
s_prevWidth = s_width;
s_prevHeight = s_height;
wl_egl_window_resize( s_eglWin, s_width * s_maxScale, s_height * s_maxScale, 0, 0 );
}
if( s_prevScale != s_maxScale )
{
s_scaleChanged( s_maxScale );
@ -877,12 +862,12 @@ void Backend::NewFrame( int& w, int& h )
m_winPos.maximize = s_maximized;
if( !s_maximized )
{
m_winPos.w = s_w / s_maxScale;
m_winPos.h = s_h / s_maxScale;
m_winPos.w = s_width;
m_winPos.h = s_height;
}
w = s_w;
h = s_h;
w = s_width * s_maxScale;
h = s_height * s_maxScale;
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2( w, h );
@ -900,7 +885,7 @@ void Backend::EndFrame()
const ImVec4 clear_color = ImColor( 114, 144, 154 );
ImGui::Render();
glViewport( 0, 0, s_w, s_h );
glViewport( 0, 0, s_width * s_maxScale, s_height * s_maxScale );
glClearColor( clear_color.x, clear_color.y, clear_color.z, clear_color.w );
glClear( GL_COLOR_BUFFER_BIT );
ImGui_ImplOpenGL3_RenderDrawData( ImGui::GetDrawData() );