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https://github.com/wolfpld/tracy.git
synced 2024-11-10 02:31:48 +00:00
Handle wayland window resizes the right way.
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aa4878bb8e
commit
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@ -207,7 +207,8 @@ static int s_maxScale = 1;
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static int s_prevScale = 1;
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static bool s_running = true;
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static int s_w, s_h;
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static int s_width, s_height;
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static int s_prevWidth, s_prevHeight;
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static bool s_maximized;
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static uint64_t s_time;
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@ -224,13 +225,6 @@ static void RecomputeScale()
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{
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if( out.second->entered && out.second->scale > max ) max = out.second->scale;
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}
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if( s_maxScale != max )
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{
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tracy::s_wasActive = true;
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s_w = s_w / s_maxScale * max;
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s_h = s_h / s_maxScale * max;
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wl_egl_window_resize( s_eglWin, s_w, s_h, 0, 0 );
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}
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s_maxScale = max;
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}
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@ -612,17 +606,8 @@ static void XdgToplevelConfigure( void*, struct xdg_toplevel* toplevel, int32_t
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}
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s_maximized = max;
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width *= s_maxScale;
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height *= s_maxScale;
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if( s_w != width || s_h != height )
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{
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s_w = width;
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s_h = height;
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wl_egl_window_resize( s_eglWin, width, height, 0, 0 );
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wl_surface_commit( s_surf );
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}
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s_width = width;
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s_height = height;
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}
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static void XdgToplevelClose( void*, struct xdg_toplevel* toplevel )
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@ -663,13 +648,6 @@ static void SurfaceLeave( void*, struct wl_surface* surface, struct wl_output* o
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static void SurfacePreferredBufferScale( void*, struct wl_surface* surface, int32_t scale )
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{
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if( s_maxScale != scale )
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{
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tracy::s_wasActive = true;
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s_w = s_w / s_maxScale * scale;
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s_h = s_h / s_maxScale * scale;
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wl_egl_window_resize( s_eglWin, s_w, s_h, 0, 0 );
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}
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s_maxScale = scale;
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}
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@ -710,8 +688,8 @@ Backend::Backend( const char* title, const std::function<void()>& redraw, const
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s_redraw = redraw;
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s_scaleChanged = scaleChanged;
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s_mainThreadTasks = mainThreadTasks;
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s_w = m_winPos.w;
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s_h = m_winPos.h;
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s_prevWidth = s_width = m_winPos.w;
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s_prevHeight = s_height = m_winPos.h;
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s_maximized = m_winPos.maximize;
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s_dpy = wl_display_connect( nullptr );
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@ -866,6 +844,13 @@ void Backend::Attention()
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void Backend::NewFrame( int& w, int& h )
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{
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if( s_prevWidth != s_width || s_prevHeight != s_height || s_prevScale != s_maxScale )
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{
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s_prevWidth = s_width;
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s_prevHeight = s_height;
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wl_egl_window_resize( s_eglWin, s_width * s_maxScale, s_height * s_maxScale, 0, 0 );
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}
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if( s_prevScale != s_maxScale )
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{
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s_scaleChanged( s_maxScale );
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@ -877,12 +862,12 @@ void Backend::NewFrame( int& w, int& h )
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m_winPos.maximize = s_maximized;
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if( !s_maximized )
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{
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m_winPos.w = s_w / s_maxScale;
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m_winPos.h = s_h / s_maxScale;
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m_winPos.w = s_width;
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m_winPos.h = s_height;
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}
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w = s_w;
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h = s_h;
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w = s_width * s_maxScale;
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h = s_height * s_maxScale;
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2( w, h );
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@ -900,7 +885,7 @@ void Backend::EndFrame()
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const ImVec4 clear_color = ImColor( 114, 144, 154 );
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ImGui::Render();
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glViewport( 0, 0, s_w, s_h );
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glViewport( 0, 0, s_width * s_maxScale, s_height * s_maxScale );
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glClearColor( clear_color.x, clear_color.y, clear_color.z, clear_color.w );
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glClear( GL_COLOR_BUFFER_BIT );
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ImGui_ImplOpenGL3_RenderDrawData( ImGui::GetDrawData() );
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