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https://github.com/wolfpld/tracy.git
synced 2024-11-10 10:41:50 +00:00
Simplify zone color data retrieval.
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parent
f6c2255e88
commit
188320db48
@ -4534,7 +4534,7 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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}
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else
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{
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const auto color = GetZoneColor( ev, tid, depth );
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const auto zoneColor = GetZoneColorData( ev, tid, depth );
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const char* zoneName = m_worker.GetZoneName( ev );
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if( ev.HasChildren() )
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@ -4554,8 +4554,8 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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const auto pr1 = ( end - m_vd.zvStart ) * pxns;
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const auto px0 = std::max( pr0, -10.0 );
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const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), color );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), GetZoneHighlight( ev, tid, depth ), 0.f, -1, GetZoneThickness( ev ) );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.color );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
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if( dsz > MinVisSize )
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{
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const auto diff = dsz - MinVisSize;
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@ -4765,7 +4765,6 @@ int View::DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx,
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while( it < zitend )
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{
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auto& ev = a(*it);
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const auto color = GetZoneColor( ev );
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auto end = m_worker.GetZoneEnd( ev );
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if( end == std::numeric_limits<int64_t>::max() ) break;
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const auto start = AdjustGpuTime( ev.GpuStart(), begin, drift );
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@ -4773,6 +4772,7 @@ int View::DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx,
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const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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{
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const auto color = GetZoneColor( ev );
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const auto MinVisNs = MinVisSize * nspx;
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int num = 0;
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const auto px0 = ( start - m_vd.zvStart ) * pxns;
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@ -4853,8 +4853,9 @@ int View::DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx,
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const auto pr1 = ( end - m_vd.zvStart ) * pxns;
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const auto px0 = std::max( pr0, -10.0 );
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const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), color );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), GetZoneHighlight( ev ), 0.f, -1, GetZoneThickness( ev ) );
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const auto zoneColor = GetZoneColorData( ev );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.color );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
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if( tsz.x < zsz )
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{
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const auto x = ( start - m_vd.zvStart ) * pxns + ( ( end - start ) * pxns - tsz.x ) / 2;
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@ -8152,7 +8153,7 @@ void View::DrawGpuInfoWindow()
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TextFocused( "Function:", m_worker.GetString( srcloc.function ) );
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ImGui::SameLine();
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if( ClipboardButton( 2 ) ) ImGui::SetClipboardText( m_worker.GetString( srcloc.function ) );
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SmallColorBox( GetRawZoneColor( ev ) );
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SmallColorBox( GetZoneColor( ev ) );
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ImGui::SameLine();
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TextDisabledUnformatted( "Location:" );
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ImGui::SameLine();
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@ -16898,26 +16899,6 @@ const char* View::GetPlotName( const PlotData* plot ) const
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}
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}
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uint32_t View::GetZoneColor( const ZoneEvent& ev, uint64_t thread, int depth )
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{
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if( m_findZone.show && !m_findZone.match.empty() && m_findZone.match[m_findZone.selMatch] == ev.SrcLoc() )
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{
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if( m_findZone.highlight.active )
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{
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const auto zt = m_worker.GetZoneEnd( ev ) - ev.Start();
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if( zt >= m_findZone.highlight.start && zt <= m_findZone.highlight.end )
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{
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return 0xFFFFCC66;
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}
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}
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return 0xFF229999;
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}
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else
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{
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return GetRawZoneColor( ev, thread, depth );
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}
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}
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uint32_t View::GetThreadColor( uint64_t thread, int depth )
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{
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if( m_vd.dynamicColors == 0 ) return 0xFFCC5555;
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@ -16952,7 +16933,7 @@ uint32_t View::GetSrcLocColor( const SourceLocation& srcloc, int depth )
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return GetRawSrcLocColor( srcloc, depth );
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}
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uint32_t View::GetRawZoneColor( const ZoneEvent& ev, uint64_t thread, int depth )
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uint32_t View::GetZoneColor( const ZoneEvent& ev, uint64_t thread, int depth )
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{
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const auto sl = ev.SrcLoc();
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const auto& srcloc = m_worker.GetSourceLocation( sl );
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@ -16987,73 +16968,82 @@ uint32_t View::GetZoneColor( const GpuEvent& ev )
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return color != 0 ? ( color | 0xFF000000 ) : 0xFF222288;
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}
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uint32_t View::GetRawZoneColor( const GpuEvent& ev )
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{
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return GetZoneColor( ev );
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}
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uint32_t View::GetZoneHighlight( const ZoneEvent& ev, uint64_t thread, int depth )
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View::ZoneColorData View::GetZoneColorData( const ZoneEvent& ev, uint64_t thread, int depth )
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{
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ZoneColorData ret;
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const auto& srcloc = ev.SrcLoc();
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if( m_zoneInfoWindow == &ev )
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{
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return 0xFF44DD44;
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ret.color = GetZoneColor( ev, thread, depth );
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ret.accentColor = 0xFF44DD44;
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ret.thickness = 3.f;
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ret.highlight = true;
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}
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else if( m_zoneHighlight == &ev )
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{
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return 0xFF4444FF;
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ret.color = GetZoneColor( ev, thread, depth );
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ret.accentColor = 0xFF4444FF;
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ret.thickness = 3.f;
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ret.highlight = true;
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}
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else if( m_zoneSrcLocHighlight == ev.SrcLoc() )
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else if( m_zoneSrcLocHighlight == srcloc )
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{
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return 0xFFEEEEEE;
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ret.color = GetZoneColor( ev, thread, depth );
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ret.accentColor = 0xFFEEEEEE;
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ret.thickness = 1.f;
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ret.highlight = true;
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}
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else if( m_findZone.show && !m_findZone.match.empty() && m_findZone.match[m_findZone.selMatch] == srcloc )
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{
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uint32_t color = 0xFF229999;
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if( m_findZone.highlight.active )
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{
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const auto zt = m_worker.GetZoneEnd( ev ) - ev.Start();
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if( zt >= m_findZone.highlight.start && zt <= m_findZone.highlight.end )
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{
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color = 0xFFFFCC66;
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}
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}
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ret.color = color;
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ret.accentColor = HighlightColor( color );
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ret.thickness = 3.f;
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ret.highlight = true;
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}
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else
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{
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return HighlightColor( GetZoneColor( ev, thread, depth ) );
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const auto color = GetZoneColor( ev, thread, depth );
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ret.color = color;
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ret.accentColor = HighlightColor( color );
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ret.thickness = 1.f;
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ret.highlight = false;
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}
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return ret;
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}
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uint32_t View::GetZoneHighlight( const GpuEvent& ev )
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View::ZoneColorData View::GetZoneColorData( const GpuEvent& ev )
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{
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ZoneColorData ret;
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const auto color = GetZoneColor( ev );
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ret.color = color;
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if( m_gpuInfoWindow == &ev )
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{
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return 0xFF44DD44;
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ret.accentColor = 0xFF44DD44;
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ret.thickness = 3.f;
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ret.highlight = true;
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}
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else if( m_gpuHighlight == &ev )
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{
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return 0xFF4444FF;
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ret.accentColor = 0xFF4444FF;
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ret.thickness = 3.f;
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ret.highlight = true;
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}
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else
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{
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const auto color = GetZoneColor( ev );
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return 0xFF000000 |
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( std::min<int>( 0xFF, ( ( ( color & 0x00FF0000 ) >> 16 ) + 25 ) ) << 16 ) |
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( std::min<int>( 0xFF, ( ( ( color & 0x0000FF00 ) >> 8 ) + 25 ) ) << 8 ) |
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( std::min<int>( 0xFF, ( ( ( color & 0x000000FF ) ) + 25 ) ) );
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}
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}
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float View::GetZoneThickness( const ZoneEvent& ev )
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{
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if( m_zoneInfoWindow == &ev || m_zoneHighlight == &ev || ( m_findZone.show && !m_findZone.match.empty() && m_findZone.match[m_findZone.selMatch] == ev.SrcLoc() ) )
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{
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return 3.f;
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}
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else
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{
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return 1.f;
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}
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}
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float View::GetZoneThickness( const GpuEvent& ev )
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{
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if( m_gpuInfoWindow == &ev || m_gpuHighlight == &ev )
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{
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return 3.f;
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}
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else
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{
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return 1.f;
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ret.accentColor = HighlightColor( color );
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ret.thickness = 1.f;
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ret.highlight = false;
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}
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return ret;
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}
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void View::ZoomToZone( const ZoneEvent& ev )
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@ -138,6 +138,14 @@ private:
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LastRange
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};
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struct ZoneColorData
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{
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uint32_t color;
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uint32_t accentColor;
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float thickness;
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bool highlight;
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};
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void InitMemory();
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void InitTextEditor( ImFont* font );
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@ -222,12 +230,8 @@ private:
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uint32_t GetRawSrcLocColor( const SourceLocation& srcloc, int depth );
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uint32_t GetZoneColor( const ZoneEvent& ev, uint64_t thread, int depth );
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uint32_t GetZoneColor( const GpuEvent& ev );
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uint32_t GetRawZoneColor( const ZoneEvent& ev, uint64_t thread, int depth );
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uint32_t GetRawZoneColor( const GpuEvent& ev );
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uint32_t GetZoneHighlight( const ZoneEvent& ev, uint64_t thread, int depth );
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uint32_t GetZoneHighlight( const GpuEvent& ev );
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float GetZoneThickness( const ZoneEvent& ev );
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float GetZoneThickness( const GpuEvent& ev );
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ZoneColorData GetZoneColorData( const ZoneEvent& ev, uint64_t thread, int depth );
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ZoneColorData GetZoneColorData( const GpuEvent& ev );
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void ZoomToZone( const ZoneEvent& ev );
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void ZoomToZone( const GpuEvent& ev );
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