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Use tables for time distribution.
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parent
34683ceb4d
commit
18ac6ee548
@ -7630,61 +7630,74 @@ void View::DrawZoneInfoWindow()
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std::vector<unordered_flat_map<int16_t, ZoneTimeData>::const_iterator> vec;
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vec.reserve( m_timeDist.data.size() );
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for( auto it = m_timeDist.data.cbegin(); it != m_timeDist.data.cend(); ++it ) vec.emplace_back( it );
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static bool widthSet = false;
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ImGui::Columns( 3 );
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if( !widthSet )
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if( ImGui::BeginTable( "##timedist", 3, ImGuiTableFlags_Sortable | ImGuiTableFlags_BordersInnerV ) )
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{
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widthSet = true;
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const auto w = ImGui::GetWindowWidth();
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ImGui::SetColumnWidth( 0, w * 0.57f );
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ImGui::SetColumnWidth( 1, w * 0.25f );
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ImGui::SetColumnWidth( 2, w * 0.18f );
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}
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if( ImGui::SmallButton( "Zone" ) ) m_timeDist.sortBy = TimeDistribution::SortBy::Count;
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ImGui::NextColumn();
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if( ImGui::SmallButton( "Time" ) ) m_timeDist.sortBy = TimeDistribution::SortBy::Time;
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ImGui::NextColumn();
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if( ImGui::SmallButton( "MTPC" ) ) m_timeDist.sortBy = TimeDistribution::SortBy::Mtpc;
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ImGui::NextColumn();
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ImGui::Separator();
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switch( m_timeDist.sortBy )
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{
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case TimeDistribution::SortBy::Count:
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pdqsort_branchless( vec.begin(), vec.end(), []( const auto& lhs, const auto& rhs ) { return lhs->second.count > rhs->second.count; } );
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break;
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case TimeDistribution::SortBy::Time:
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pdqsort_branchless( vec.begin(), vec.end(), []( const auto& lhs, const auto& rhs ) { return lhs->second.time > rhs->second.time; } );
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break;
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case TimeDistribution::SortBy::Mtpc:
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pdqsort_branchless( vec.begin(), vec.end(), []( const auto& lhs, const auto& rhs ) { return float( lhs->second.time ) / lhs->second.count > float( rhs->second.time ) / rhs->second.count; } );
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break;
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default:
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assert( false );
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break;
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}
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for( auto& v : vec )
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{
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const auto& sl = m_worker.GetSourceLocation( v->first );
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SmallColorBox( GetSrcLocColor( sl, 0 ) );
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ImGui::SameLine();
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const auto name = m_worker.GetZoneName( sl );
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if( ImGui::Selectable( name, false, ImGuiSelectableFlags_SpanAllColumns ) )
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ImGui::TableSetupColumn( "Zone", ImGuiTableColumnFlags_PreferSortDescending );
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ImGui::TableSetupColumn( "Time", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthAutoResize );
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ImGui::TableSetupColumn( "MTPC", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthAutoResize );
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ImGui::TableHeadersRow();
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const auto& sortspec = *ImGui::TableGetSortSpecs()->Specs;
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switch( sortspec.ColumnIndex )
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{
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m_findZone.ShowZone( v->first, name, ev.Start(), m_worker.GetZoneEnd( ev ) );
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case 0:
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if( sortspec.SortDirection == ImGuiSortDirection_Ascending )
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{
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pdqsort_branchless( vec.begin(), vec.end(), []( const auto& lhs, const auto& rhs ) { return lhs->second.count < rhs->second.count; } );
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}
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else
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{
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pdqsort_branchless( vec.begin(), vec.end(), []( const auto& lhs, const auto& rhs ) { return lhs->second.count > rhs->second.count; } );
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}
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break;
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case 1:
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if( sortspec.SortDirection == ImGuiSortDirection_Ascending )
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{
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pdqsort_branchless( vec.begin(), vec.end(), []( const auto& lhs, const auto& rhs ) { return lhs->second.time < rhs->second.time; } );
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}
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else
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{
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pdqsort_branchless( vec.begin(), vec.end(), []( const auto& lhs, const auto& rhs ) { return lhs->second.time > rhs->second.time; } );
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}
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break;
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case 2:
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if( sortspec.SortDirection == ImGuiSortDirection_Ascending )
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{
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pdqsort_branchless( vec.begin(), vec.end(), []( const auto& lhs, const auto& rhs ) { return float( lhs->second.time ) / lhs->second.count < float( rhs->second.time ) / rhs->second.count; } );
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}
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else
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{
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pdqsort_branchless( vec.begin(), vec.end(), []( const auto& lhs, const auto& rhs ) { return float( lhs->second.time ) / lhs->second.count > float( rhs->second.time ) / rhs->second.count; } );
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}
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break;
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default:
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assert( false );
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break;
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}
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ImGui::SameLine();
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ImGui::TextDisabled( "(\xc3\x97%s)", RealToString( v->second.count ) );
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ImGui::NextColumn();
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ImGui::TextUnformatted( TimeToString( v->second.time ) );
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ImGui::SameLine();
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char buf[64];
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PrintStringPercent( buf, v->second.time * m_timeDist.fztime );
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TextDisabledUnformatted( buf );
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ImGui::NextColumn();
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ImGui::TextUnformatted( TimeToString( v->second.time / v->second.count ) );
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ImGui::NextColumn();
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for( auto& v : vec )
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{
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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const auto& sl = m_worker.GetSourceLocation( v->first );
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SmallColorBox( GetSrcLocColor( sl, 0 ) );
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ImGui::SameLine();
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const auto name = m_worker.GetZoneName( sl );
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if( ImGui::Selectable( name, false, ImGuiSelectableFlags_SpanAllColumns ) )
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{
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m_findZone.ShowZone( v->first, name, ev.Start(), m_worker.GetZoneEnd( ev ) );
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}
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ImGui::SameLine();
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ImGui::TextDisabled( "(\xc3\x97%s)", RealToString( v->second.count ) );
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ImGui::TableNextColumn();
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ImGui::TextUnformatted( TimeToString( v->second.time ) );
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ImGui::SameLine();
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char buf[64];
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PrintStringPercent( buf, v->second.time * m_timeDist.fztime );
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TextDisabledUnformatted( buf );
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ImGui::TableNextColumn();
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ImGui::TextUnformatted( TimeToString( v->second.time / v->second.count ) );
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}
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ImGui::EndTable();
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}
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ImGui::EndColumns();
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}
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ImGui::TreePop();
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}
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