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Store GPU accuracy bits info.
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c251690722
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@ -141,6 +141,7 @@ struct GpuCtxData
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Vector<GpuEvent*> timeline;
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Vector<GpuEvent*> stack;
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Vector<GpuEvent*> queue;
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uint8_t accuracyBits;
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bool showFull;
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};
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@ -348,6 +348,7 @@ View::View( FileRead& f )
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{
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auto ctx = m_slab.AllocInit<GpuCtxData>();
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f.Read( &ctx->thread, sizeof( ctx->thread ) );
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f.Read( &ctx->accuracyBits, sizeof( ctx->accuracyBits ) );
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ReadTimeline( f, ctx->timeline );
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ctx->showFull = true;
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m_gpuData.push_back( ctx );
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@ -831,6 +832,7 @@ void View::ProcessGpuNewContext( const QueueGpuNewContext& ev )
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auto gpu = m_slab.AllocInit<GpuCtxData>();
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gpu->timeDiff = int64_t( ev.cputime * m_timerMul - ev.gputime );
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gpu->thread = ev.thread;
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gpu->accuracyBits = ev.accuracyBits;
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gpu->showFull = true;
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m_gpuData.push_back( gpu );
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}
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@ -3759,6 +3761,7 @@ void View::Write( FileWrite& f )
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for( auto& ctx : m_gpuData )
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{
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f.Write( &ctx->thread, sizeof( ctx->thread ) );
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f.Write( &ctx->accuracyBits, sizeof( ctx->accuracyBits ) );
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WriteTimeline( f, ctx->timeline );
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}
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