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Disable bilinear filtering for frame images.
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@ -14,8 +14,8 @@ void* MakeTexture()
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GLuint tex;
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GLuint tex;
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glGenTextures( 1, &tex );
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glGenTextures( 1, &tex );
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glBindTexture( GL_TEXTURE_2D, tex );
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glBindTexture( GL_TEXTURE_2D, tex );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
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return (void*)(intptr_t)tex;
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return (void*)(intptr_t)tex;
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}
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}
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