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Delay toplevel creation until after OpenGL initialization.
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@ -121,11 +121,6 @@ Backend::Backend( const char* title, std::function<void()> redraw, RunQueue* mai
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s_eglWin = wl_egl_window_create( s_surf, m_winPos.w, m_winPos.h );
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s_xdgSurf = xdg_wm_base_get_xdg_surface( s_wm, s_surf );
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xdg_surface_add_listener( s_xdgSurf, &surfaceListener, nullptr );
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wl_display_roundtrip( s_dpy );
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s_toplevel = xdg_surface_get_toplevel( s_xdgSurf );
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xdg_toplevel_add_listener( s_toplevel, &toplevelListener, nullptr );
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xdg_toplevel_set_title( s_toplevel, title );
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constexpr EGLint eglConfigAttrib[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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@ -165,6 +160,11 @@ Backend::Backend( const char* title, std::function<void()> redraw, RunQueue* mai
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ImGui_ImplOpenGL3_Init( "#version 150" );
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wl_display_roundtrip( s_dpy );
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s_toplevel = xdg_surface_get_toplevel( s_xdgSurf );
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xdg_toplevel_add_listener( s_toplevel, &toplevelListener, nullptr );
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xdg_toplevel_set_title( s_toplevel, title );
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ImGuiIO& io = ImGui::GetIO();
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io.BackendPlatformName = "wayland (tracy profiler)";
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s_time = std::chrono::duration_cast<std::chrono::microseconds>( std::chrono::high_resolution_clock::now().time_since_epoch() ).count();
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