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Handle iconification by waiting for events.
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@ -16,6 +16,7 @@ static GLFWwindow* s_window;
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static std::function<void()> s_redraw;
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static RunQueue* s_mainThreadTasks;
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static WindowPosition* s_winPos;
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static bool s_iconified;
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static void glfw_error_callback( int error, const char* description )
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{
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@ -45,6 +46,11 @@ static void glfw_window_maximize_callback( GLFWwindow*, int maximized )
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s_winPos->maximize = maximized;
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}
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static void glfw_window_iconify_callback( GLFWwindow*, int iconified )
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{
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s_iconified = iconified != 0;
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}
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Backend::Backend( const char* title, std::function<void()> redraw, RunQueue* mainThreadTasks )
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{
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@ -79,10 +85,12 @@ Backend::Backend( const char* title, std::function<void()> redraw, RunQueue* mai
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s_redraw = redraw;
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s_mainThreadTasks = mainThreadTasks;
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s_winPos = &m_winPos;
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s_iconified = false;
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glfwSetWindowPosCallback( s_window, glfw_window_pos_callback );
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glfwSetWindowSizeCallback( s_window, glfw_window_size_callback );
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glfwSetWindowMaximizeCallback( s_window, glfw_window_maximize_callback );
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glfwSetWindowIconifyCallback( s_window, glfw_window_iconify_callback );
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}
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Backend::~Backend()
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@ -104,18 +112,20 @@ void Backend::Run()
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{
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while( !glfwWindowShouldClose( s_window ) )
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{
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glfwPollEvents();
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if( glfwGetWindowAttrib( s_window, GLFW_ICONIFIED ) )
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if( s_iconified )
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{
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std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
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continue;
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glfwWaitEvents();
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}
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s_redraw();
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if( !glfwGetWindowAttrib( s_window, GLFW_FOCUSED ) )
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else
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{
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std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
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glfwPollEvents();
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s_redraw();
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if( !glfwGetWindowAttrib( s_window, GLFW_FOCUSED ) )
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{
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std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
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}
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s_mainThreadTasks->Run();
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}
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s_mainThreadTasks->Run();
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}
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}
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