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Update manual.
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@ -1279,6 +1279,15 @@ To have proper call stack information, the profiled application must be compiled
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\item On MSVC open the project properties and go to \emph{Linker\textrightarrow Debugging\textrightarrow Generate Debug Info}, where the \emph{Generate Debug Information} option should be selected.
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\item On gcc or clang remember to specify the debugging information \texttt{-g} parameter during compilation and omit the strip symbols \texttt{-s} parameter. Link the executable with an additional option \texttt{-rdynamic} (or \texttt{-{}-export-dynamic}, if you are passing parameters directly to the linker).
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\item On OSX you may need to run \texttt{dsymutil} to extract the debugging data out of the executable binary.
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\item On iOS you will have to add a \emph{New Run Script Phase} to your XCode project, which will execute the following shell script:
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\begin{lstlisting}[language=sh]
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cp -rf ${TARGET_BUILD_DIR}/${WRAPPER_NAME}.dSYM/* ${TARGET_BUILD_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/${PRODUCT_NAME}.dSYM
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\end{lstlisting}
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You will also need to setup proper dependencies, by setting the following input file:\\
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\texttt{\$\{TARGET\_BUILD\_DIR\}/\$\{WRAPPER\_NAME\}.dSYM}, and the following output file:\\
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\texttt{\$\{TARGET\_BUILD\_DIR\}/\$\{UNLOCALIZED\_RESOURCES\_FOLDER\_PATH\}/\$\{PRODUCT\_NAME\}.dSYM}.
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\end{itemize}
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You may also be interested in symbols from external libraries, especially if you have sampling profiling enabled (section~\ref{sampling}). In MSVC you can retrieve such symbols by going to \emph{Tools\textrightarrow Options\textrightarrow Debugging\textrightarrow Symbols} and selecting appropriate \emph{Symbol file (.pdb) location} servers. Note that additional symbols may significantly increase application startup times.
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