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Add a note why context switches only have coarse visibility check.
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@ -309,6 +309,8 @@ void TimelineItemThread::Preprocess( const TimelineContext& ctx, TaskDispatch& t
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auto ctxSwitch = m_worker.GetContextSwitchData( m_thread->id );
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if( ctxSwitch )
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{
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// There is no yPos passed here to enable more granular visibility check,
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// as context switch shadows will usually be projected down onto zones.
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td.Queue( [this, &ctx, ctxSwitch, visible] {
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PreprocessContextSwitches( ctx, *ctxSwitch, visible );
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} );
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