mirror of
https://github.com/wolfpld/tracy.git
synced 2024-11-22 22:44:34 +00:00
More compact GpuEvent struct (save 4 bytes).
Memory usage reduction of various traces: big 9011 -> 9007 frameimages 561 -> 552 fi-big 4144 -> 4139 long 5253 -> 5125
This commit is contained in:
parent
c044df6324
commit
215dc8a804
@ -188,13 +188,20 @@ static_assert( std::numeric_limits<decltype(LockEventPtr::lockCount)>::max() >=
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struct GpuEvent
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{
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int64_t cpuStart;
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int64_t cpuEnd;
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int64_t CpuStart() const { return int64_t( _cpuStart_srcloc ) >> 16; }
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void SetCpuStart( int64_t cpuStart ) { assert( cpuStart < (int64_t)( 1ull << 47 ) ); _cpuStart_srcloc = ( _cpuStart_srcloc & 0xFFFF ) | ( uint64_t( cpuStart ) << 16 ); }
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int64_t CpuEnd() const { return int64_t( _cpuEnd_thread ) >> 16; }
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void SetCpuEnd( int64_t cpuEnd ) { assert( cpuEnd < (int64_t)( 1ull << 47 ) ); _cpuEnd_thread = ( _cpuEnd_thread & 0xFFFF ) | ( uint64_t( cpuEnd ) << 16 ); }
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int16_t SrcLoc() const { return int16_t( _cpuStart_srcloc & 0xFFFF ); }
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void SetSrcLoc( int16_t srcloc ) { _cpuStart_srcloc = ( _cpuStart_srcloc & 0xFFFFFFFFFFFF0000 ) | uint16_t( srcloc ); }
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uint16_t Thread() const { return uint16_t( _cpuEnd_thread & 0xFFFF ); }
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void SetThread( uint16_t thread ) { _cpuEnd_thread = ( _cpuEnd_thread & 0xFFFFFFFFFFFF0000 ) | thread; }
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uint64_t _cpuStart_srcloc;
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uint64_t _cpuEnd_thread;
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int64_t gpuStart;
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int64_t gpuEnd;
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int16_t srcloc;
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Int24 callstack;
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uint16_t thread;
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int32_t child;
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};
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@ -2146,7 +2146,7 @@ void View::DrawZones()
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{
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if( !it->second.timeline.empty() )
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{
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tid = m_worker.DecompressThread( (*it->second.timeline.begin())->thread );
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tid = m_worker.DecompressThread( (*it->second.timeline.begin())->Thread() );
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}
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}
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TextFocused( "Thread:", m_worker.GetThreadName( tid ) );
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@ -2552,8 +2552,8 @@ void View::DrawZones()
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}
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if( m_gpuInfoWindow )
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{
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const auto px0 = ( m_gpuInfoWindow->cpuStart - m_vd.zvStart ) * pxns;
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const auto px1 = std::max( px0 + std::max( 1.0, pxns * 0.5 ), ( m_gpuInfoWindow->cpuEnd - m_vd.zvStart ) * pxns );
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const auto px0 = ( m_gpuInfoWindow->CpuStart() - m_vd.zvStart ) * pxns;
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const auto px1 = std::max( px0 + std::max( 1.0, pxns * 0.5 ), ( m_gpuInfoWindow->CpuEnd() - m_vd.zvStart ) * pxns );
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draw->AddRectFilled( ImVec2( wpos.x + px0, linepos.y ), ImVec2( wpos.x + px1, linepos.y + lineh ), 0x2288DD88 );
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draw->AddRect( ImVec2( wpos.x + px0, linepos.y ), ImVec2( wpos.x + px1, linepos.y + lineh ), 0x4488DD88 );
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}
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@ -3276,8 +3276,8 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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}
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m_gpuThread = thread;
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m_gpuStart = ev.cpuStart;
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m_gpuEnd = ev.cpuEnd;
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m_gpuStart = ev.CpuStart();
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m_gpuEnd = ev.CpuEnd();
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}
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}
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char tmp[64];
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@ -3345,8 +3345,8 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
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}
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m_gpuThread = thread;
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m_gpuStart = ev.cpuStart;
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m_gpuEnd = ev.cpuEnd;
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m_gpuStart = ev.CpuStart();
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m_gpuEnd = ev.CpuEnd();
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}
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++it;
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@ -6216,7 +6216,7 @@ void View::DrawZoneInfoWindow()
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void View::DrawGpuInfoWindow()
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{
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auto& ev = *m_gpuInfoWindow;
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const auto& srcloc = m_worker.GetSourceLocation( ev.srcloc );
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const auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() );
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ImGui::SetNextWindowSize( ImVec2( 500, 400 ), ImGuiCond_FirstUseEver );
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bool show = true;
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@ -6331,19 +6331,19 @@ void View::DrawGpuInfoWindow()
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ImGui::SameLine();
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ImGui::TextDisabled( "(%.2f%%)", 100.f * selftime / ztime );
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}
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TextFocused( "CPU command setup time:", TimeToString( ev.cpuEnd - ev.cpuStart ) );
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TextFocused( "CPU command setup time:", TimeToString( ev.CpuEnd() - ev.CpuStart() ) );
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auto ctx = GetZoneCtx( ev );
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if( !ctx )
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{
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TextFocused( "Delay to execution:", TimeToString( ev.gpuStart - ev.cpuStart ) );
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TextFocused( "Delay to execution:", TimeToString( ev.gpuStart - ev.CpuStart() ) );
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}
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else
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{
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const auto td = ctx->threadData.size() == 1 ? ctx->threadData.begin() : ctx->threadData.find( m_worker.DecompressThread( ev.thread ) );
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const auto td = ctx->threadData.size() == 1 ? ctx->threadData.begin() : ctx->threadData.find( m_worker.DecompressThread( ev.Thread() ) );
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assert( td != ctx->threadData.end() );
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const auto begin = td->second.timeline.front()->gpuStart;
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const auto drift = GpuDrift( ctx );
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TextFocused( "Delay to execution:", TimeToString( AdjustGpuTime( ev.gpuStart, begin, drift ) - ev.cpuStart ) );
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TextFocused( "Delay to execution:", TimeToString( AdjustGpuTime( ev.gpuStart, begin, drift ) - ev.CpuStart() ) );
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}
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ImGui::Separator();
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@ -6358,7 +6358,7 @@ void View::DrawGpuInfoWindow()
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DrawZoneTrace<const GpuEvent*>( &ev, zoneTrace, m_worker, m_zoneinfoBuzzAnim, *this, m_showUnknownFrames, [&idx, this] ( const GpuEvent* v, int& fidx ) {
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ImGui::TextDisabled( "%i.", fidx++ );
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ImGui::SameLine();
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const auto& srcloc = m_worker.GetSourceLocation( v->srcloc );
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const auto& srcloc = m_worker.GetSourceLocation( v->SrcLoc() );
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const auto txt = m_worker.GetZoneName( *v, srcloc );
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ImGui::PushID( idx++ );
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auto sel = ImGui::Selectable( txt, false );
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@ -6432,7 +6432,7 @@ void View::DrawGpuInfoWindow()
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const auto& child = *children[i];
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const auto cend = m_worker.GetZoneEnd( child );
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const auto ct = cend - child.gpuStart;
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const auto srcloc = child.srcloc;
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const auto srcloc = child.SrcLoc();
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ctime += ct;
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auto it = cmap.find( srcloc );
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@ -6742,7 +6742,7 @@ void View::DrawOptions()
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const auto p1 = dist( gen );
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if( p0 != p1 )
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{
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slopes[idx++] = float( 1.0 - double( timeline[p1]->gpuStart - timeline[p0]->gpuStart ) / double( timeline[p1]->cpuStart - timeline[p0]->cpuStart ) );
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slopes[idx++] = float( 1.0 - double( timeline[p1]->gpuStart - timeline[p0]->gpuStart ) / double( timeline[p1]->CpuStart() - timeline[p0]->CpuStart() ) );
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}
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}
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while( idx < NumSlopes );
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@ -12533,7 +12533,7 @@ uint32_t View::GetRawZoneColor( const ZoneEvent& ev, uint64_t thread, int depth
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uint32_t View::GetZoneColor( const GpuEvent& ev )
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{
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const auto& srcloc = m_worker.GetSourceLocation( ev.srcloc );
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const auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() );
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const auto color = srcloc.color;
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return color != 0 ? ( color | 0xFF000000 ) : 0xFF222288;
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}
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@ -12633,7 +12633,7 @@ void View::ZoomToZone( const GpuEvent& ev )
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}
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else
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{
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const auto td = ctx->threadData.size() == 1 ? ctx->threadData.begin() : ctx->threadData.find( m_worker.DecompressThread( ev.thread ) );
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const auto td = ctx->threadData.size() == 1 ? ctx->threadData.begin() : ctx->threadData.find( m_worker.DecompressThread( ev.Thread() ) );
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assert( td != ctx->threadData.end() );
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const auto begin = td->second.timeline.front()->gpuStart;
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const auto drift = GpuDrift( ctx );
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@ -12816,7 +12816,7 @@ void View::ZoneTooltip( const ZoneEvent& ev )
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void View::ZoneTooltip( const GpuEvent& ev )
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{
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const auto tid = GetZoneThread( ev );
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const auto& srcloc = m_worker.GetSourceLocation( ev.srcloc );
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const auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() );
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const auto end = m_worker.GetZoneEnd( ev );
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const auto ztime = end - ev.gpuStart;
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const auto selftime = GetZoneSelfTime( ev );
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@ -12839,19 +12839,19 @@ void View::ZoneTooltip( const GpuEvent& ev )
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ImGui::SameLine();
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ImGui::TextDisabled( "(%.2f%%)", 100.f * selftime / ztime );
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}
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TextFocused( "CPU command setup time:", TimeToString( ev.cpuEnd - ev.cpuStart ) );
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TextFocused( "CPU command setup time:", TimeToString( ev.CpuEnd() - ev.CpuStart() ) );
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auto ctx = GetZoneCtx( ev );
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if( !ctx )
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{
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TextFocused( "Delay to execution:", TimeToString( ev.gpuStart - ev.cpuStart ) );
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TextFocused( "Delay to execution:", TimeToString( ev.gpuStart - ev.CpuStart() ) );
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}
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else
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{
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const auto td = ctx->threadData.size() == 1 ? ctx->threadData.begin() : ctx->threadData.find( m_worker.DecompressThread( ev.thread ) );
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const auto td = ctx->threadData.size() == 1 ? ctx->threadData.begin() : ctx->threadData.find( m_worker.DecompressThread( ev.Thread() ) );
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assert( td != ctx->threadData.end() );
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const auto begin = td->second.timeline.front()->gpuStart;
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const auto drift = GpuDrift( ctx );
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TextFocused( "Delay to execution:", TimeToString( AdjustGpuTime( ev.gpuStart, begin, drift ) - ev.cpuStart ) );
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TextFocused( "Delay to execution:", TimeToString( AdjustGpuTime( ev.gpuStart, begin, drift ) - ev.CpuStart() ) );
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}
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ImGui::EndTooltip();
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@ -13010,7 +13010,7 @@ uint64_t View::GetZoneThread( const ZoneEvent& zone ) const
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uint64_t View::GetZoneThread( const GpuEvent& zone ) const
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{
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if( zone.thread == 0 )
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if( zone.Thread() == 0 )
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{
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for( const auto& ctx : m_worker.GetGpuData() )
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{
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@ -13031,7 +13031,7 @@ uint64_t View::GetZoneThread( const GpuEvent& zone ) const
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}
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else
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{
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return m_worker.DecompressThread( zone.thread );
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return m_worker.DecompressThread( zone.Thread() );
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}
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}
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@ -2152,7 +2152,7 @@ const char* Worker::GetZoneName( const ZoneEvent& ev, const SourceLocation& srcl
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const char* Worker::GetZoneName( const GpuEvent& ev ) const
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{
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auto& srcloc = GetSourceLocation( ev.srcloc );
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auto& srcloc = GetSourceLocation( ev.SrcLoc() );
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return GetZoneName( ev, srcloc );
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}
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@ -3985,11 +3985,11 @@ void Worker::ProcessGpuZoneBeginImpl( GpuEvent* zone, const QueueGpuZoneBegin& e
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CheckSourceLocation( ev.srcloc );
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zone->cpuStart = TscTime( ev.cpuTime - m_data.baseTime );
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zone->cpuEnd = -1;
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zone->SetCpuStart( TscTime( ev.cpuTime - m_data.baseTime ) );
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zone->SetCpuEnd( -1 );
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zone->gpuStart = std::numeric_limits<int64_t>::max();
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zone->gpuEnd = -1;
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zone->srcloc = ShrinkSourceLocation( ev.srcloc );
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zone->SetSrcLoc( ShrinkSourceLocation( ev.srcloc ) );
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zone->callstack.SetVal( 0 );
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zone->child = -1;
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@ -3997,18 +3997,18 @@ void Worker::ProcessGpuZoneBeginImpl( GpuEvent* zone, const QueueGpuZoneBegin& e
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if( ctx->thread == 0 )
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{
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// Vulkan context is not bound to any single thread.
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zone->thread = CompressThread( ev.thread );
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zone->SetThread( CompressThread( ev.thread ) );
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ztid = ev.thread;
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}
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else
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{
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// OpenGL doesn't need per-zone thread id. It still can be sent,
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// because it may be needed for callstack collection purposes.
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zone->thread = 0;
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zone->SetThread( 0 );
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ztid = 0;
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}
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m_data.lastTime = std::max( m_data.lastTime, zone->cpuStart );
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m_data.lastTime = std::max( m_data.lastTime, zone->CpuStart() );
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auto td = ctx->threadData.find( ztid );
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if( td == ctx->threadData.end() )
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@ -4065,8 +4065,8 @@ void Worker::ProcessGpuZoneEnd( const QueueGpuZoneEnd& ev )
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assert( !ctx->query[ev.queryId] );
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ctx->query[ev.queryId] = zone;
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zone->cpuEnd = TscTime( ev.cpuTime - m_data.baseTime );
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m_data.lastTime = std::max( m_data.lastTime, zone->cpuEnd );
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zone->SetCpuEnd( TscTime( ev.cpuTime - m_data.baseTime ) );
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m_data.lastTime = std::max( m_data.lastTime, zone->CpuEnd() );
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}
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void Worker::ProcessGpuTime( const QueueGpuTime& ev )
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@ -4922,17 +4922,22 @@ void Worker::ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size, i
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// Use zone->gpuStart as scratch buffer for CPU zone start time offset.
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// Use zone->gpuEnd as scratch buffer for GPU zone start time offset.
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f.Read( &zone->gpuStart, sizeof( zone->gpuStart ) + sizeof( zone->gpuEnd ) + sizeof( zone->srcloc ) );
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f.Read( &zone->gpuStart, sizeof( zone->gpuStart ) + sizeof( zone->gpuEnd ) );
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int16_t srcloc;
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f.Read( srcloc );
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zone->SetSrcLoc( srcloc );
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f.Read( &zone->callstack, sizeof( zone->callstack ) );
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f.Read( &zone->thread, sizeof( zone->thread ) );
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uint16_t thread;
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f.Read( thread );
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zone->SetThread( thread );
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refTime += zone->gpuStart;
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refGpuTime += zone->gpuEnd;
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zone->cpuStart = refTime;
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zone->SetCpuStart( refTime );
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zone->gpuStart = refGpuTime;
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ReadTimeline( f, zone, refTime, refGpuTime );
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zone->cpuEnd = ReadTimeOffset( f, refTime );
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zone->SetCpuEnd( ReadTimeOffset( f, refTime ) );
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zone->gpuEnd = ReadTimeOffset( f, refGpuTime );
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}
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while( ++zone != zptr );
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@ -4952,12 +4957,18 @@ void Worker::ReadTimelinePre059( FileRead& f, Vector<GpuEvent*>& vec, uint64_t s
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if( fileVer <= FileVersion( 0, 4, 1 ) )
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{
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f.Read( zone, sizeof( GpuEvent::cpuStart ) + sizeof( GpuEvent::cpuEnd ) + sizeof( GpuEvent::gpuStart ) + sizeof( GpuEvent::gpuEnd ) );
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zone->cpuStart -= m_data.baseTime;
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if( zone->cpuEnd >= 0 ) zone->cpuEnd -= m_data.baseTime;
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int64_t cpuStart, cpuEnd;
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f.Read2( cpuStart, cpuEnd );
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cpuStart -= m_data.baseTime;
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if( cpuEnd >= 0 ) cpuEnd -= m_data.baseTime;
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zone->SetCpuStart( cpuStart );
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zone->SetCpuEnd( cpuEnd );
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f.Read( &zone->gpuStart, sizeof( GpuEvent::gpuStart ) + sizeof( GpuEvent::gpuEnd ) );
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if( zone->gpuStart != std::numeric_limits<int64_t>::max() ) zone->gpuStart -= m_data.baseTime;
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if( zone->gpuEnd >= 0 ) zone->gpuEnd -= m_data.baseTime;
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f.Read( zone->srcloc );
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int16_t srcloc;
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f.Read( srcloc );
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zone->SetSrcLoc( srcloc );
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f.Skip( 2 );
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f.Read( zone->callstack );
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f.Skip( 1 );
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@ -4965,23 +4976,25 @@ void Worker::ReadTimelinePre059( FileRead& f, Vector<GpuEvent*>& vec, uint64_t s
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f.Read( thread );
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if( thread == 0 )
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{
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zone->thread = 0;
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zone->SetThread( 0 );
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}
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else
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{
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zone->thread = CompressThread( thread );
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zone->SetThread( CompressThread( thread ) );
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}
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}
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else if( fileVer <= FileVersion( 0, 4, 3 ) )
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{
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f.Read( &zone->gpuStart, sizeof( zone->gpuStart ) + sizeof( zone->gpuEnd ) );
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f.Read( zone->srcloc );
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int16_t srcloc;
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f.Read( srcloc );
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zone->SetSrcLoc( srcloc );
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f.Skip( 2 );
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f.Read( zone->callstack );
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f.Skip( 1 );
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refTime += zone->gpuStart;
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refGpuTime += zone->gpuEnd;
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zone->cpuStart = refTime - m_data.baseTime;
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zone->SetCpuStart( refTime - m_data.baseTime );
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zone->gpuStart = refGpuTime;
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if( zone->gpuStart != std::numeric_limits<int64_t>::max() ) zone->gpuStart -= m_data.baseTime;
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@ -4989,11 +5002,11 @@ void Worker::ReadTimelinePre059( FileRead& f, Vector<GpuEvent*>& vec, uint64_t s
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f.Read( thread );
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if( thread == 0 )
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{
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zone->thread = 0;
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zone->SetThread( 0 );
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}
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else
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{
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zone->thread = CompressThread( thread );
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zone->SetThread( CompressThread( thread ) );
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}
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}
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else if( fileVer <= FileVersion( 0, 5, 1 ) )
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@ -5001,14 +5014,18 @@ void Worker::ReadTimelinePre059( FileRead& f, Vector<GpuEvent*>& vec, uint64_t s
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// Use zone->gpuStart as scratch buffer for CPU zone start time offset.
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// Use zone->gpuEnd as scratch buffer for GPU zone start time offset.
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f.Read( &zone->gpuStart, sizeof( zone->gpuStart ) + sizeof( zone->gpuEnd ) );
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f.Read( zone->srcloc );
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int16_t srcloc;
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f.Read( srcloc );
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zone->SetSrcLoc( srcloc );
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f.Skip( 2 );
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f.Read( zone->callstack );
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f.Skip( 1 );
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f.Read( zone->thread );
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uint16_t thread;
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f.Read( thread );
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zone->SetThread( thread );
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refTime += zone->gpuStart;
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refGpuTime += zone->gpuEnd;
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zone->cpuStart = refTime - m_data.baseTime;
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zone->SetCpuStart( refTime - m_data.baseTime );
|
||||
zone->gpuStart = refGpuTime;
|
||||
if( zone->gpuStart != std::numeric_limits<int64_t>::max() ) zone->gpuStart -= m_data.baseTime;
|
||||
}
|
||||
@ -5016,21 +5033,27 @@ void Worker::ReadTimelinePre059( FileRead& f, Vector<GpuEvent*>& vec, uint64_t s
|
||||
{
|
||||
// Use zone->gpuStart as scratch buffer for CPU zone start time offset.
|
||||
// Use zone->gpuEnd as scratch buffer for GPU zone start time offset.
|
||||
f.Read( &zone->gpuStart, sizeof( zone->gpuStart ) + sizeof( zone->gpuEnd ) + sizeof( zone->srcloc ) );
|
||||
f.Read( &zone->gpuStart, sizeof( zone->gpuStart ) + sizeof( zone->gpuEnd ) );
|
||||
int16_t srcloc;
|
||||
f.Read( srcloc );
|
||||
zone->SetSrcLoc( srcloc );
|
||||
f.Read( &zone->callstack, sizeof( zone->callstack ) );
|
||||
f.Skip( 1 );
|
||||
f.Read( &zone->thread, sizeof( zone->thread ) );
|
||||
uint16_t thread;
|
||||
f.Read( thread );
|
||||
zone->SetThread( thread );
|
||||
refTime += zone->gpuStart;
|
||||
refGpuTime += zone->gpuEnd;
|
||||
zone->cpuStart = refTime;
|
||||
zone->SetCpuStart( refTime );
|
||||
zone->gpuStart = refGpuTime;
|
||||
}
|
||||
ReadTimelinePre059( f, zone, refTime, refGpuTime, fileVer );
|
||||
if( fileVer > FileVersion( 0, 4, 1 ) )
|
||||
{
|
||||
zone->cpuEnd = ReadTimeOffset( f, refTime );
|
||||
int64_t cpuEnd = ReadTimeOffset( f, refTime );
|
||||
if( cpuEnd > 0 ) cpuEnd -= m_data.baseTime;
|
||||
zone->SetCpuEnd( cpuEnd );
|
||||
zone->gpuEnd = ReadTimeOffset( f, refGpuTime );
|
||||
if( zone->cpuEnd > 0 ) zone->cpuEnd -= m_data.baseTime;
|
||||
if( zone->gpuEnd > 0 ) zone->gpuEnd -= m_data.baseTime;
|
||||
}
|
||||
}
|
||||
@ -5455,11 +5478,13 @@ void Worker::WriteTimeline( FileWrite& f, const Vector<GpuEvent*>& vec, int64_t&
|
||||
|
||||
for( auto& v : vec )
|
||||
{
|
||||
WriteTimeOffset( f, refTime, v->cpuStart );
|
||||
WriteTimeOffset( f, refTime, v->CpuStart() );
|
||||
WriteTimeOffset( f, refGpuTime, v->gpuStart );
|
||||
f.Write( &v->srcloc, sizeof( v->srcloc ) );
|
||||
const int16_t srcloc = v->SrcLoc();
|
||||
f.Write( &srcloc, sizeof( srcloc ) );
|
||||
f.Write( &v->callstack, sizeof( v->callstack ) );
|
||||
f.Write( &v->thread, sizeof( v->thread ) );
|
||||
const uint16_t thread = v->Thread();
|
||||
f.Write( &thread, sizeof( thread ) );
|
||||
|
||||
if( v->child < 0 )
|
||||
{
|
||||
@ -5471,7 +5496,7 @@ void Worker::WriteTimeline( FileWrite& f, const Vector<GpuEvent*>& vec, int64_t&
|
||||
WriteTimeline( f, GetGpuChildren( v->child ), refTime, refGpuTime );
|
||||
}
|
||||
|
||||
WriteTimeOffset( f, refTime, v->cpuEnd );
|
||||
WriteTimeOffset( f, refTime, v->CpuEnd() );
|
||||
WriteTimeOffset( f, refGpuTime, v->gpuEnd );
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user