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Don't try to compress invalid thread.
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@ -2613,7 +2613,14 @@ void Worker::ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size )
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f.Read( zone, sizeof( GpuEvent::cpuStart ) + sizeof( GpuEvent::cpuEnd ) + sizeof( GpuEvent::gpuStart ) + sizeof( GpuEvent::gpuEnd ) + sizeof( GpuEvent::srcloc ) + sizeof( GpuEvent::callstack ) );
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uint64_t thread;
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f.Read( thread );
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zone->thread = CompressThread( thread );
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if( thread == 0 )
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{
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zone->thread = 0;
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}
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else
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{
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zone->thread = CompressThread( thread );
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}
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ReadTimeline( f, zone );
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}
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}
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