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Correctly filter allocations in memory call tree
Fix #723: Memory: active allocations are incorrectly displayed in call stack tree The range we were looking for was wrong (should be Active instead of Inactive), but I also reworked to make the comparison clearer. Test Using the repro app from the bug: 1. Click "Free + Allocate" once 1. Call stack tree shows 2 entries under "Active allocations", 1 active allocation, 0 inactive allocations in the call stack tree. 1. Click "Free + Allocate" several times 1. Call stack tree shows 1 KB of active allocations and many KB of inactive.
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@ -58,6 +58,8 @@ unordered_flat_map<uint32_t, View::MemPathData> View::GetCallstackPaths( const M
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unordered_flat_map<uint32_t, MemPathData> pathSum;
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pathSum.reserve( m_worker.GetCallstackPayloadCount() );
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const bool hide_inactive = memRange == MemRange::Active;
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if( m_memInfo.range.active )
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{
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auto it = std::lower_bound( mem.data.begin(), mem.data.end(), m_memInfo.range.min, []( const auto& lhs, const auto& rhs ) { return lhs.TimeAlloc() < rhs; } );
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@ -70,7 +72,8 @@ unordered_flat_map<uint32_t, View::MemPathData> View::GetCallstackPaths( const M
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{
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auto& ev = *it++;
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if( ev.CsAlloc() == 0 ) continue;
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if( ( memRange == MemRange::Inactive ) == ( ev.TimeFree() >= 0 && ev.TimeFree() < m_memInfo.range.max ) ) continue;
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const bool is_inactive = ev.TimeFree() >= 0 && ev.TimeFree() < m_memInfo.range.max;
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if( hide_inactive == is_inactive ) continue;
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auto pit = pathSum.find( ev.CsAlloc() );
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if( pit == pathSum.end() )
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{
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@ -110,7 +113,8 @@ unordered_flat_map<uint32_t, View::MemPathData> View::GetCallstackPaths( const M
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for( auto& ev : mem.data )
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{
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if( ev.CsAlloc() == 0 ) continue;
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if( ( memRange == MemRange::Inactive ) == ( ev.TimeFree() >= 0 ) ) continue;
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const bool is_inactive = ev.TimeFree() >= 0;
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if( hide_inactive == is_inactive ) continue;
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auto it = pathSum.find( ev.CsAlloc() );
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if( it == pathSum.end() )
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{
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