Update glfw to 3.2.1, vs2015.

This commit is contained in:
Bartosz Taudul 2017-09-20 20:36:17 +02:00
parent e2ec143893
commit 2761c719de
6 changed files with 57 additions and 36 deletions

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@ -52,7 +52,7 @@
<AdditionalIncludeDirectories>..\..\libs\glfw\include;..\..\libs\gl3w;..\..\..\imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;opengl32.lib;..\..\libs\glfw\lib-vc2010-64\glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>ws2_32.lib;opengl32.lib;..\..\libs\glfw\lib-vc2015\glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
@ -69,7 +69,7 @@
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>ws2_32.lib;opengl32.lib;..\..\libs\glfw\lib-vc2010-64\glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>ws2_32.lib;opengl32.lib;..\..\libs\glfw\lib-vc2015\glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>

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@ -1,5 +1,5 @@
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

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@ -3,7 +3,7 @@
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
* Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@ -115,11 +115,14 @@ extern "C" {
#define GLFW_CALLBACK_DEFINED
#endif /* CALLBACK */
/* Most Windows GLU headers need wchar_t.
* The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.
/* Include because most Windows GLU headers need wchar_t and
* the OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.
* Include it unconditionally to avoid surprising side-effects.
*/
#include <stddef.h>
/* Include because it is needed by Vulkan and related functions.
*/
#include <stdint.h>
/* Include the chosen client API headers.
@ -226,7 +229,7 @@ extern "C" {
* API changes.
* @ingroup init
*/
#define GLFW_VERSION_REVISION 0
#define GLFW_VERSION_REVISION 1
/*! @} */
/*! @name Boolean values
@ -655,6 +658,7 @@ extern "C" {
#define GLFW_OPENGL_PROFILE 0x00022008
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
#define GLFW_CONTEXT_NO_ERROR 0x0002200A
#define GLFW_CONTEXT_CREATION_API 0x0002200B
#define GLFW_NO_API 0
#define GLFW_OPENGL_API 0x00030001
@ -680,6 +684,9 @@ extern "C" {
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
#define GLFW_NATIVE_CONTEXT_API 0x00036001
#define GLFW_EGL_CONTEXT_API 0x00036002
/*! @defgroup shapes Standard cursor shapes
*
* See [standard cursor creation](@ref cursor_standard) for how these are used.
@ -1178,6 +1185,7 @@ typedef struct GLFWgammaramp
/*! @brief Image data.
*
* @sa @ref cursor_custom
* @sa @ref window_icon
*
* @since Added in version 2.1.
* @glfw3 Removed format and bytes-per-pixel members.
@ -1735,6 +1743,10 @@ GLFWAPI void glfwWindowHint(int hint, int value);
* screen windows, including the creation of so called _windowed full screen_
* or _borderless full screen_ windows, see @ref window_windowed_full_screen.
*
* Once you have created the window, you can switch it between windowed and
* full screen mode with @ref glfwSetWindowMonitor. If the window has an
* OpenGL or OpenGL ES context, it will be unaffected.
*
* By default, newly created windows use the placement recommended by the
* window system. To create the window at a specific position, make it
* initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
@ -1771,9 +1783,10 @@ GLFWAPI void glfwWindowHint(int hint, int value);
* @remark @win32 Window creation will fail if the Microsoft GDI software
* OpenGL implementation is the only one available.
*
* @remark @win32 If the executable has an icon resource named `GLFW_ICON,`
* it will be set as the icon for the window. If no such icon is present, the
* `IDI_WINLOGO` icon will be used instead.
* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
* will be set as the initial icon for the window. If no such icon is present,
* the `IDI_WINLOGO` icon will be used instead. To set a different icon, see
* @ref glfwSetWindowIcon.
*
* @remark @win32 The context to share resources with must not be current on
* any other thread.
@ -1799,8 +1812,6 @@ GLFWAPI void glfwWindowHint(int hint, int value);
* a custom `Info.plist` template for this, which can be found as
* `CMake/MacOSXBundleInfo.plist.in` in the source tree.
*
* @remark @x11 There is no mechanism for setting the window icon yet.
*
* @remark @x11 Some window managers will not respect the placement of
* initially hidden windows.
*
@ -1942,8 +1953,8 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
* returns.
*
* @remark @osx The GLFW window has no icon, as it is not a document
* window, but the dock icon will be the same as the application bundle's icon.
* For more information on bundles, see the
* window, so this function does nothing. The dock icon will be the same as
* the application bundle's icon. For more information on bundles, see the
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
* in the Mac Developer Library.
*
@ -2049,13 +2060,16 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
/*! @brief Sets the size limits of the specified window.
*
* This function sets the size limits of the client area of the specified
* window. If the window is full screen, the size limits only take effect if
* window. If the window is full screen, the size limits only take effect
* once it is made windowed. If the window is not resizable, this function
* does nothing.
*
* The size limits are applied immediately to a windowed mode window and may
* cause it to be resized.
*
* The maximum dimensions must be greater than or equal to the minimum
* dimensions and all must be greater than or equal to zero.
*
* @param[in] window The window to set limits for.
* @param[in] minwidth The minimum width, in screen coordinates, of the client
* area, or `GLFW_DONT_CARE`.
@ -2066,8 +2080,8 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
* @param[in] maxheight The maximum height, in screen coordinates, of the
* client area, or `GLFW_DONT_CARE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
* @remark If you set size limits and an aspect ratio that conflict, the
* results are undefined.
@ -2290,6 +2304,9 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
*
* @param[in] window The window to maximize.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
@ -2381,8 +2398,8 @@ GLFWAPI void glfwFocusWindow(GLFWwindow* window);
* in full screen on.
*
* @param[in] window The window to query.
* @return The monitor, or `NULL` if the window is in windowed mode or an error
* occurred.
* @return The monitor, or `NULL` if the window is in windowed mode or an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
@ -2427,7 +2444,8 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
* or video mode.
* @param[in] height The desired height, in screen coordinates, of the client
* area or video mode.
* @param[in] refreshRate The desired refresh rate, in Hz, of the video mode.
* @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
* or `GLFW_DONT_CARE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
@ -2836,7 +2854,7 @@ GLFWAPI void glfwWaitEventsTimeout(double timeout);
/*! @brief Posts an empty event to the event queue.
*
* This function posts an empty event from the current thread to the event
* queue, causing @ref glfwWaitEvents to return.
* queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
*
* If no windows exist, this function returns immediately. For synchronization
* of threads in applications that do not create windows, use your threading
@ -2849,6 +2867,7 @@ GLFWAPI void glfwWaitEventsTimeout(double timeout);
*
* @sa @ref events
* @sa glfwWaitEvents
* @sa glfwWaitEventsTimeout
*
* @since Added in version 3.1.
*
@ -3117,10 +3136,6 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
* the window focus event to arrive. This means you may not be able to set the
* cursor position directly after window creation.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_pos
@ -3348,7 +3363,7 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or an
* error occurred.
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
@ -3527,8 +3542,10 @@ GLFWAPI int glfwJoystickPresent(int joy);
*
* @param[in] joy The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of axis values in the returned
* array. This is set to zero if an error occurred.
* @return An array of axis values, or `NULL` if the joystick is not present.
* array. This is set to zero if the joystick is not present or an error
* occurred.
* @return An array of axis values, or `NULL` if the joystick is not present or
* an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
@ -3559,8 +3576,10 @@ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
*
* @param[in] joy The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of button states in the returned
* array. This is set to zero if an error occurred.
* @return An array of button states, or `NULL` if the joystick is not present.
* array. This is set to zero if the joystick is not present or an error
* occurred.
* @return An array of button states, or `NULL` if the joystick is not present
* or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
@ -3593,7 +3612,7 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
*
* @param[in] joy The [joystick](@ref joysticks) to query.
* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
* is not present.
* is not present or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
@ -3706,8 +3725,9 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Reading of the
* internal timer offset is not atomic.
* @thread_safety This function may be called from any thread. Reading and
* writing of the internal timer offset is not atomic, so it needs to be
* externally synchronized with calls to @ref glfwSetTime.
*
* @sa @ref time
*
@ -3732,8 +3752,9 @@ GLFWAPI double glfwGetTime(void);
* floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
* storing nanoseconds in 64 bits. The limit may be increased in the future.
*
* @thread_safety This function may be called from any thread. Writing of the
* internal timer offset is not atomic.
* @thread_safety This function may be called from any thread. Reading and
* writing of the internal timer offset is not atomic, so it needs to be
* externally synchronized with calls to @ref glfwGetTime.
*
* @sa @ref time
*

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@ -3,7 +3,7 @@
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
* Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages

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