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Add support for handling keyboard shortcuts.
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4bb4a568ca
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@ -482,6 +482,17 @@ bool View::DrawImpl()
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return !wasCancelled;
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}
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const auto& io = ImGui::GetIO();
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assert( m_shortcut == ShortcutAction::None );
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if( io.KeyCtrl )
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{
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if( ImGui::IsKeyPressed( 'F' ) )
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{
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m_shortcut = ShortcutAction::OpenFind;
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}
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}
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if( !m_frames ) m_frames = m_worker.GetFramesBase();
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const auto th = ImGui::GetTextLineHeight();
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@ -700,7 +711,6 @@ bool View::DrawImpl()
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if( m_goToFrame ) DrawGoToFrame();
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if( m_lockInfoWindow != InvalidId ) DrawLockInfoWindow();
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const auto& io = ImGui::GetIO();
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if( m_zoomAnim.active )
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{
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m_zoomAnim.progress += io.DeltaTime * m_zoomAnim.lenMod;
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@ -64,6 +64,12 @@ private:
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Short
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};
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enum class ShortcutAction : uint8_t
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{
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None,
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OpenFind
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};
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enum { InvalidId = 0xFFFFFFFF };
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void InitTextEditor();
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@ -256,6 +262,7 @@ private:
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bool m_showCallstackFrameAddress = false;
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bool m_showUnknownFrames = true;
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ShortcutAction m_shortcut = ShortcutAction::None;
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Namespace m_namespace = Namespace::Full;
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Animation m_zoomAnim;
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BuzzAnim<int> m_callstackBuzzAnim;
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