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Colors are always in RGB order.
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parent
02b3e54943
commit
2f9a3f7046
@ -111,7 +111,7 @@ namespace detail
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static inline int LuaZoneBegin( lua_State* L )
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{
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const uint32_t color = 0x00CC8855;
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const uint32_t color = 0x005588CC;
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lua_Debug dbg;
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lua_getstack( L, 1, &dbg );
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@ -152,7 +152,7 @@ static inline int LuaZoneBegin( lua_State* L )
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static inline int LuaZoneBeginN( lua_State* L )
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{
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const uint32_t color = 0x00CC8855;
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const uint32_t color = 0x005588CC;
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lua_Debug dbg;
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lua_getstack( L, 1, &dbg );
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@ -1089,6 +1089,10 @@ void View::AddSourceLocationPayload( uint64_t ptr, char* data, size_t sz )
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const auto nsz = sz - ( end - start );
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color = ( ( color & 0x00FF0000 ) >> 16 ) |
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( ( color & 0x0000FF00 ) ) |
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( ( color & 0x000000FF ) << 16 );
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SourceLocation srcloc { nsz == 0 ? StringRef() : StringRef( StringRef::Idx, StoreString( end, nsz ).idx ), StringRef( StringRef::Idx, func.idx ), StringRef( StringRef::Idx, source.idx ), line, color };
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auto it = m_sourceLocationPayloadMap.find( &srcloc );
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if( it == m_sourceLocationPayloadMap.end() )
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