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Wait for failure callstack to be received.
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d8e653ecb4
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@ -2869,6 +2869,17 @@ bool Worker::IsThreadStringRetrieved( uint64_t id )
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return strcmp( name, "???" ) != 0;
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}
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bool Worker::IsCallstackRetrieved( uint32_t callstack )
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{
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auto& cs = GetCallstack( callstack );
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for( auto& v : cs )
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{
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auto frameData = GetCallstackFrame( v );
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if( !frameData ) return false;
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}
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return true;
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}
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bool Worker::IsSourceLocationRetrieved( int16_t srcloc )
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{
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auto& sl = GetSourceLocation( srcloc );
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@ -2881,6 +2892,7 @@ bool Worker::HasAllFailureData()
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{
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if( m_failureData.thread != 0 && !IsThreadStringRetrieved( m_failureData.thread ) ) return false;
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if( m_failureData.srcloc != 0 && !IsSourceLocationRetrieved( m_failureData.srcloc ) ) return false;
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if( m_failureData.callstack != 0 && !IsCallstackRetrieved( m_failureData.callstack ) ) return false;
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return true;
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}
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@ -755,6 +755,7 @@ private:
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bool IsThreadStringRetrieved( uint64_t id );
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bool IsSourceLocationRetrieved( int16_t srcloc );
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bool IsCallstackRetrieved( uint32_t callstack );
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bool HasAllFailureData();
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void HandleFailure( const char* ptr, const char* end );
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void DispatchFailure( const QueueItem& ev, const char*& ptr );
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