Assign messages to threads.

This commit is contained in:
Bartosz Taudul 2017-10-14 14:46:03 +02:00
parent 3ba349565a
commit 317b23c7c3
2 changed files with 43 additions and 16 deletions

View File

@ -782,17 +782,43 @@ void View::AddMessageData( uint64_t ptr, const char* str, size_t sz )
assert( it != m_pendingMessages.end() );
const auto& time = it->second.time;
const auto& thread = it->second.thread;
auto msgdata = new MessageData { time, txt };
std::unique_lock<std::mutex> lock( m_lock );
if( m_messages.empty() || m_messages.back()->time < time )
{
std::lock_guard<std::mutex> lock( m_lock );
m_messages.push_back( new MessageData { time, txt } );
m_messages.push_back( msgdata );
}
else
{
auto mit = std::lower_bound( m_messages.begin(), m_messages.end(), time, [] ( const auto& lhs, const auto& rhs ) { return lhs->time < rhs; } );
std::lock_guard<std::mutex> lock( m_lock );
m_messages.insert( mit, new MessageData { time, txt } );
m_messages.insert( mit, msgdata );
}
Vector<MessageData*>* vec;
auto tit = m_threadMap.find( thread );
if( tit == m_threadMap.end() )
{
m_threadMap.emplace( thread, (uint32_t)m_threads.size() );
m_threads.push_back( new ThreadData { thread, true } );
vec = &m_threads.back()->messages;
}
else
{
vec = &m_threads[tit->second]->messages;
}
if( vec->empty() || vec->back()->time < time )
{
vec->push_back( msgdata );
}
else
{
auto tmit = std::lower_bound( vec->begin(), vec->end(), time, [] ( const auto& lhs, const auto& rhs ) { return lhs->time < rhs; } );
vec->insert( tmit, msgdata );
}
lock.unlock();
m_pendingMessages.erase( it );
}

View File

@ -38,11 +38,24 @@ public:
static void Draw();
private:
struct MessagePending
{
int64_t time;
uint64_t thread;
};
struct MessageData
{
int64_t time;
const char* txt;
};
struct ThreadData
{
uint64_t id;
bool enabled;
Vector<Event*> timeline;
Vector<MessageData*> messages;
};
struct LockMap
@ -77,18 +90,6 @@ private:
std::vector<PlotItem> data;
};
struct MessagePending
{
int64_t time;
uint64_t thread;
};
struct MessageData
{
int64_t time;
const char* txt;
};
void Worker();
void DispatchProcess( const QueueItem& ev );