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Reduce granularity of zone reading progress updates.
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1492536bdb
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@ -5181,6 +5181,8 @@ void Worker::CountZoneStatistics( ZoneEvent* zone )
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void Worker::ReadTimeline( FileRead& f, Vector<short_ptr<ZoneEvent>>& _vec, uint32_t size, int64_t& refTime, int32_t& childIdx )
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{
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assert( size != 0 );
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const auto lp = s_loadProgress.subProgress.load( std::memory_order_relaxed );
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s_loadProgress.subProgress.store( lp + size, std::memory_order_relaxed );
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auto& vec = *(Vector<ZoneEvent>*)( &_vec );
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vec.set_magic();
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vec.reserve_exact( size, m_slab );
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@ -5188,8 +5190,6 @@ void Worker::ReadTimeline( FileRead& f, Vector<short_ptr<ZoneEvent>>& _vec, uint
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auto end = vec.end();
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do
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{
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const auto lp = s_loadProgress.subProgress.load( std::memory_order_relaxed );
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s_loadProgress.subProgress.store( lp + 1, std::memory_order_relaxed );
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int16_t srcloc;
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int64_t tstart;
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uint32_t childSz;
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@ -5210,6 +5210,8 @@ void Worker::ReadTimelinePre063( FileRead& f, Vector<short_ptr<ZoneEvent>>& _vec
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{
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assert( fileVer < FileVersion( 0, 6, 3 ) );
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assert( size != 0 );
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const auto lp = s_loadProgress.subProgress.load( std::memory_order_relaxed );
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s_loadProgress.subProgress.store( lp + size, std::memory_order_relaxed );
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auto& vec = *(Vector<ZoneEvent>*)( &_vec );
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vec.set_magic();
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vec.reserve_exact( size, m_slab );
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@ -5217,8 +5219,6 @@ void Worker::ReadTimelinePre063( FileRead& f, Vector<short_ptr<ZoneEvent>>& _vec
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auto end = vec.end();
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do
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{
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const auto lp = s_loadProgress.subProgress.load( std::memory_order_relaxed );
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s_loadProgress.subProgress.store( lp + 1, std::memory_order_relaxed );
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if( fileVer >= FileVersion( 0, 5, 2 ) )
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{
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int16_t srcloc;
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@ -5298,6 +5298,8 @@ void Worker::ReadTimelinePre063( FileRead& f, Vector<short_ptr<ZoneEvent>>& _vec
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void Worker::ReadTimeline( FileRead& f, Vector<short_ptr<GpuEvent>>& _vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int32_t& childIdx )
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{
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assert( size != 0 );
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const auto lp = s_loadProgress.subProgress.load( std::memory_order_relaxed );
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s_loadProgress.subProgress.store( lp + size, std::memory_order_relaxed );
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auto& vec = *(Vector<GpuEvent>*)( &_vec );
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vec.set_magic();
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vec.reserve_exact( size, m_slab );
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@ -5305,9 +5307,6 @@ void Worker::ReadTimeline( FileRead& f, Vector<short_ptr<GpuEvent>>& _vec, uint6
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auto end = vec.end();
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do
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{
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const auto lp = s_loadProgress.subProgress.load( std::memory_order_relaxed );
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s_loadProgress.subProgress.store( lp + 1, std::memory_order_relaxed );
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int64_t tcpu, tgpu;
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int16_t srcloc;
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uint16_t thread;
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@ -5334,6 +5333,8 @@ void Worker::ReadTimeline( FileRead& f, Vector<short_ptr<GpuEvent>>& _vec, uint6
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void Worker::ReadTimelinePre0510( FileRead& f, Vector<short_ptr<GpuEvent>>& _vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int fileVer )
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{
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assert( size != 0 );
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const auto lp = s_loadProgress.subProgress.load( std::memory_order_relaxed );
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s_loadProgress.subProgress.store( lp + size, std::memory_order_relaxed );
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auto& vec = *(Vector<GpuEvent>*)( &_vec );
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vec.set_magic();
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vec.reserve_exact( size, m_slab );
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@ -5341,9 +5342,6 @@ void Worker::ReadTimelinePre0510( FileRead& f, Vector<short_ptr<GpuEvent>>& _vec
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auto end = vec.end();
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do
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{
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const auto lp = s_loadProgress.subProgress.load( std::memory_order_relaxed );
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s_loadProgress.subProgress.store( lp + 1, std::memory_order_relaxed );
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if( fileVer <= FileVersion( 0, 5, 1 ) )
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{
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int64_t tcpu, tgpu;
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