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Process GpuZoneBeginCallstack queue event.
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@ -132,6 +132,7 @@ struct GpuEvent
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int64_t gpuStart;
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int64_t gpuEnd;
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int32_t srcloc;
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int32_t callstack;
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// All above is read/saved as-is.
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uint16_t thread;
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@ -1559,6 +1559,9 @@ void Worker::Process( const QueueItem& ev )
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case QueueType::GpuZoneBegin:
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ProcessGpuZoneBegin( ev.gpuZoneBegin );
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break;
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case QueueType::GpuZoneBeginCallstack:
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ProcessGpuZoneBeginCallstack( ev.gpuZoneBegin );
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break;
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case QueueType::GpuZoneEnd:
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ProcessGpuZoneEnd( ev.gpuZoneEnd );
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break;
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@ -1947,7 +1950,7 @@ void Worker::ProcessGpuNewContext( const QueueGpuNewContext& ev )
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m_gpuCtxMap.emplace( ev.context, gpu );
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}
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void Worker::ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev )
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void Worker::ProcessGpuZoneBeginImpl( GpuEvent* zone, const QueueGpuZoneBegin& ev )
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{
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auto it = m_gpuCtxMap.find( ev.context );
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assert( it != m_gpuCtxMap.end() );
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@ -1955,13 +1958,12 @@ void Worker::ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev )
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CheckSourceLocation( ev.srcloc );
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auto zone = m_slab.AllocInit<GpuEvent>();
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zone->cpuStart = TscTime( ev.cpuTime );
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zone->cpuEnd = -1;
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zone->gpuStart = std::numeric_limits<int64_t>::max();
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zone->gpuEnd = -1;
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zone->srcloc = ShrinkSourceLocation( ev.srcloc );
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zone->callstack = 0;
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zone->thread = CompressThread( ev.thread );
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m_data.lastTime = std::max( m_data.lastTime, zone->cpuStart );
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@ -1978,6 +1980,22 @@ void Worker::ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev )
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ctx->queue.push_back( zone );
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}
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void Worker::ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev )
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{
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auto zone = m_slab.AllocInit<GpuEvent>();
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ProcessGpuZoneBeginImpl( zone, ev );
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}
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void Worker::ProcessGpuZoneBeginCallstack( const QueueGpuZoneBegin& ev )
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{
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auto zone = m_slab.AllocInit<GpuEvent>();
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ProcessGpuZoneBeginImpl( zone, ev );
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auto& next = m_nextCallstack[ev.thread];
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next.type = NextCallstackType::Gpu;
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next.gpu = zone;
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}
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void Worker::ProcessGpuZoneEnd( const QueueGpuZoneEnd& ev )
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{
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auto it = m_gpuCtxMap.find( ev.context );
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@ -2171,6 +2189,9 @@ void Worker::ProcessCallstack( const QueueCallstack& ev )
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case NextCallstackType::Zone:
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next.zone->callstack = it->second;
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break;
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case NextCallstackType::Gpu:
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next.gpu->callstack = it->second;
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break;
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default:
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assert( false );
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break;
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@ -2452,7 +2473,7 @@ void Worker::ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size )
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auto zone = m_slab.AllocInit<GpuEvent>();
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vec.push_back_no_space_check( zone );
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f.Read( zone, sizeof( GpuEvent::cpuStart ) + sizeof( GpuEvent::cpuEnd ) + sizeof( GpuEvent::gpuStart ) + sizeof( GpuEvent::gpuEnd ) + sizeof( GpuEvent::srcloc ) );
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f.Read( zone, sizeof( GpuEvent::cpuStart ) + sizeof( GpuEvent::cpuEnd ) + sizeof( GpuEvent::gpuStart ) + sizeof( GpuEvent::gpuEnd ) + sizeof( GpuEvent::srcloc ) + sizeof( GpuEvent::callstack ) );
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uint64_t thread;
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f.Read( thread );
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zone->thread = CompressThread( thread );
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@ -2472,6 +2493,7 @@ void Worker::ReadTimelinePre032( FileRead& f, Vector<GpuEvent*>& vec, uint64_t s
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f.Read( zone, 36 );
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zone->thread = 0;
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zone->callstack = 0;
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ReadTimelinePre032( f, zone->child );
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}
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}
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@ -2668,7 +2690,7 @@ void Worker::WriteTimeline( FileWrite& f, const Vector<GpuEvent*>& vec )
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for( auto& v : vec )
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{
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f.Write( v, sizeof( GpuEvent::cpuStart ) + sizeof( GpuEvent::cpuEnd ) + sizeof( GpuEvent::gpuStart ) + sizeof( GpuEvent::gpuEnd ) + sizeof( GpuEvent::srcloc ) );
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f.Write( v, sizeof( GpuEvent::cpuStart ) + sizeof( GpuEvent::cpuEnd ) + sizeof( GpuEvent::gpuStart ) + sizeof( GpuEvent::gpuEnd ) + sizeof( GpuEvent::srcloc ) + sizeof( GpuEvent::callstack ) );
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uint64_t thread = DecompressThread( v->thread );
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f.Write( &thread, sizeof( thread ) );
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WriteTimeline( f, v->child );
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@ -121,7 +121,8 @@ class Worker
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enum class NextCallstackType
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{
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Zone
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Zone,
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Gpu
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};
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struct NextCallstack
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@ -130,6 +131,7 @@ class Worker
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union
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{
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ZoneEvent* zone;
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GpuEvent* gpu;
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};
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};
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@ -229,6 +231,7 @@ private:
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tracy_force_inline void ProcessMessageLiteral( const QueueMessage& ev );
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tracy_force_inline void ProcessGpuNewContext( const QueueGpuNewContext& ev );
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tracy_force_inline void ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev );
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tracy_force_inline void ProcessGpuZoneBeginCallstack( const QueueGpuZoneBegin& ev );
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tracy_force_inline void ProcessGpuZoneEnd( const QueueGpuZoneEnd& ev );
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tracy_force_inline void ProcessGpuTime( const QueueGpuTime& ev );
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tracy_force_inline void ProcessGpuResync( const QueueGpuResync& ev );
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@ -241,6 +244,7 @@ private:
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tracy_force_inline void ProcessCallstackFrame( const QueueCallstackFrame& ev );
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tracy_force_inline void ProcessZoneBeginImpl( ZoneEvent* zone, const QueueZoneBegin& ev );
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tracy_force_inline void ProcessGpuZoneBeginImpl( GpuEvent* zone, const QueueGpuZoneBegin& ev );
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tracy_force_inline void CheckSourceLocation( uint64_t ptr );
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void NewSourceLocation( uint64_t ptr );
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