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Update OpenGL loader.
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@ -164,7 +164,6 @@ typedef khronos_uint8_t GLubyte;
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_UNSIGNED_SHORT 0x1403
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@ -177,10 +176,12 @@ typedef khronos_uint8_t GLubyte;
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_LINEAR 0x2601
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_REPEAT 0x2901
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typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
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typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
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@ -189,9 +190,7 @@ typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
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typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
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typedef void (APIENTRYP PFNGLFLUSHPROC) (void);
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typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
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typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
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typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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@ -206,9 +205,7 @@ GLAPI void APIENTRY glClear (GLbitfield mask);
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GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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GLAPI void APIENTRY glDisable (GLenum cap);
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GLAPI void APIENTRY glEnable (GLenum cap);
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GLAPI void APIENTRY glFlush (void);
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GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
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GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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GLAPI GLenum APIENTRY glGetError (void);
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GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
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GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
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@ -356,16 +353,17 @@ typedef khronos_uint16_t GLhalf;
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#define GL_MAJOR_VERSION 0x821B
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#define GL_MINOR_VERSION 0x821C
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#define GL_NUM_EXTENSIONS 0x821D
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#define GL_VERTEX_ARRAY_BINDING 0x85B5
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typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
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typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
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typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
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typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
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typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
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typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
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typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
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GLAPI void APIENTRY glGenerateMipmap (GLenum target);
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GLAPI void APIENTRY glBindVertexArray (GLuint array);
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GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
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GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
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@ -471,7 +469,7 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
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/* gl3w internal state */
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union GL3WProcs {
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GL3WglProc ptr[60];
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GL3WglProc ptr[59];
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struct {
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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@ -502,10 +500,10 @@ union GL3WProcs {
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PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
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PFNGLENABLEPROC Enable;
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PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
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PFNGLFLUSHPROC Flush;
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PFNGLGENBUFFERSPROC GenBuffers;
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PFNGLGENTEXTURESPROC GenTextures;
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
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PFNGLGENERATEMIPMAPPROC GenerateMipmap;
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
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PFNGLGETERRORPROC GetError;
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PFNGLGETINTEGERVPROC GetIntegerv;
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@ -523,7 +521,6 @@ union GL3WProcs {
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PFNGLLINKPROGRAMPROC LinkProgram;
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PFNGLPIXELSTOREIPROC PixelStorei;
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PFNGLPOLYGONMODEPROC PolygonMode;
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PFNGLREADPIXELSPROC ReadPixels;
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PFNGLSCISSORPROC Scissor;
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PFNGLSHADERSOURCEPROC ShaderSource;
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PFNGLTEXIMAGE2DPROC TexImage2D;
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@ -568,10 +565,10 @@ GL3W_API extern union GL3WProcs imgl3wProcs;
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#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex
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#define glEnable imgl3wProcs.gl.Enable
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#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray
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#define glFlush imgl3wProcs.gl.Flush
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#define glGenBuffers imgl3wProcs.gl.GenBuffers
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#define glGenTextures imgl3wProcs.gl.GenTextures
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#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays
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#define glGenerateMipmap imgl3wProcs.gl.GenerateMipmap
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#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation
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#define glGetError imgl3wProcs.gl.GetError
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#define glGetIntegerv imgl3wProcs.gl.GetIntegerv
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@ -589,7 +586,6 @@ GL3W_API extern union GL3WProcs imgl3wProcs;
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#define glLinkProgram imgl3wProcs.gl.LinkProgram
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#define glPixelStorei imgl3wProcs.gl.PixelStorei
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#define glPolygonMode imgl3wProcs.gl.PolygonMode
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#define glReadPixels imgl3wProcs.gl.ReadPixels
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#define glScissor imgl3wProcs.gl.Scissor
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#define glShaderSource imgl3wProcs.gl.ShaderSource
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#define glTexImage2D imgl3wProcs.gl.TexImage2D
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@ -767,10 +763,10 @@ static const char *proc_names[] = {
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"glDrawElementsBaseVertex",
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"glEnable",
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"glEnableVertexAttribArray",
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"glFlush",
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"glGenBuffers",
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"glGenTextures",
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"glGenVertexArrays",
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"glGenerateMipmap",
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"glGetAttribLocation",
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"glGetError",
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"glGetIntegerv",
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@ -788,7 +784,6 @@ static const char *proc_names[] = {
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"glLinkProgram",
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"glPixelStorei",
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"glPolygonMode",
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"glReadPixels",
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"glScissor",
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"glShaderSource",
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"glTexImage2D",
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