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Update DXT1 compression timings.
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@ -472,17 +472,17 @@ To further reduce image data size, frame images are internally compressed using
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\centering
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\begin{tabular}[h]{c|c|c}
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\textbf{Implementation} & \textbf{Required define} & \textbf{Time} \\ \hline
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x86 Reference & --- & 218.7 \si{\micro\second} \\
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x86 SSE4.1\textsuperscript{a} & \texttt{\_\_SSE4\_1\_\_} & 33.9 \si{\micro\second} \\
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x86 AVX2 & \texttt{\_\_AVX2\_\_} & 23.8 \si{\micro\second} \\
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ARM Reference & --- & 1.23 \si{\milli\second} \\
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ARM32 NEON\textsuperscript{b} & \texttt{\_\_ARM\_NEON} & 561 \si{\micro\second} \\
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ARM64 NEON & \texttt{\_\_ARM\_NEON} & 469 \si{\micro\second}
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x86 Reference & --- & 217.4 \si{\micro\second} \\
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x86 SSE4.1\textsuperscript{a} & \texttt{\_\_SSE4\_1\_\_} & 32 \si{\micro\second} \\
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x86 AVX2 & \texttt{\_\_AVX2\_\_} & 21 \si{\micro\second} \\
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ARM Reference & --- & 1.19 \si{\milli\second} \\
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ARM32 NEON\textsuperscript{b} & \texttt{\_\_ARM\_NEON} & 529 \si{\micro\second} \\
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ARM64 NEON & \texttt{\_\_ARM\_NEON} & 438 \si{\micro\second}
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\end{tabular}
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\vspace{1em}
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\textsuperscript{a)} VEX encoding; \hspace{0.5em} \textsuperscript{b)} ARM32 NEON code compiled for ARM64
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\caption{Compression time of $320\times180$ image. x86: i7 8700K (MSVC); ARM: ODROID-C2 (gcc).}
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\caption{Client compression time of $320\times180$ image. x86: i7 8700K (MSVC); ARM: ODROID-C2 (gcc).}
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\label{EtcSimd}
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\end{table}
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@ -491,7 +491,7 @@ noborder=true,
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couleur=black!5,
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logo=\bcattention
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]{Caveats}
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Frame images are compressed on a second profiler thread, to reduce memory usage of queued images. This might have impact on the performance of the profiled application.
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Frame images are compressed on a second client profiler thread\footnote{Small part of compression task is performed on the server.}, to reduce memory usage of queued images. This might have impact on the performance of the profiled application.
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\end{bclogo}
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\paragraph{OpenGL screen capture code example}
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