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Fix display of unresolved call stack frames.
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@ -7113,6 +7113,9 @@ void View::DrawCallstackWindow()
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auto frameData = m_worker.GetCallstackFrame( entry );
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if( !frameData )
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{
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ImGui::Separator();
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ImGui::Text( "%i", fidx++ );
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ImGui::NextColumn();
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char buf[32];
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sprintf( buf, "%p", (void*)entry );
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ImGui::TextUnformatted( buf );
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