Remove queue delay adjustment due to zone text.

This commit is contained in:
Bartosz Taudul 2020-01-26 15:09:12 +01:00
parent 0e79b3ab27
commit 3aa427fdd6

View File

@ -3270,7 +3270,6 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
{ {
const auto color = GetZoneColor( ev, tid, depth ); const auto color = GetZoneColor( ev, tid, depth );
const char* zoneName = m_worker.GetZoneName( ev ); const char* zoneName = m_worker.GetZoneName( ev );
int dmul = ev.text.Active() ? 2 : 1;
if( ev.Child() >= 0 ) if( ev.Child() >= 0 )
{ {
@ -3291,9 +3290,9 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } ); const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } );
draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), color ); draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), color );
draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), GetZoneHighlight( ev, tid, depth ), 0.f, -1, GetZoneThickness( ev ) ); draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), GetZoneHighlight( ev, tid, depth ), 0.f, -1, GetZoneThickness( ev ) );
if( dsz * dmul > MinVisSize ) if( dsz > MinVisSize )
{ {
const auto diff = dsz * dmul - MinVisSize; const auto diff = dsz - MinVisSize;
uint32_t color; uint32_t color;
if( diff < 1 ) if( diff < 1 )
{ {
@ -3304,7 +3303,7 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
color = 0x882222DD; color = 0x882222DD;
} }
draw->AddRectFilled( wpos + ImVec2( pr0, offset ), wpos + ImVec2( std::min( pr0+dsz*dmul, pr1 ), offset + tsz.y ), color ); draw->AddRectFilled( wpos + ImVec2( pr0, offset ), wpos + ImVec2( std::min( pr0+dsz, pr1 ), offset + tsz.y ), color );
draw->AddRectFilled( wpos + ImVec2( pr1, offset ), wpos + ImVec2( pr1+dsz, offset + tsz.y ), color ); draw->AddRectFilled( wpos + ImVec2( pr1, offset ), wpos + ImVec2( pr1+dsz, offset + tsz.y ), color );
} }
if( rsz > MinVisSize ) if( rsz > MinVisSize )
@ -5687,7 +5686,6 @@ void View::CalcZoneTimeDataImpl( const V& children, const ContextSwitch* ctx, fl
void View::DrawZoneInfoWindow() void View::DrawZoneInfoWindow()
{ {
auto& ev = *m_zoneInfoWindow; auto& ev = *m_zoneInfoWindow;
int dmul = 1;
const auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() ); const auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() );
@ -5834,7 +5832,6 @@ void View::DrawZoneInfoWindow()
if( ev.text.Active() ) if( ev.text.Active() )
{ {
TextFocused( "User text:", m_worker.GetString( ev.text ) ); TextFocused( "User text:", m_worker.GetString( ev.text ) );
dmul++;
} }
ImGui::Separator(); ImGui::Separator();