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Remove queue delay adjustment due to zone text.
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0e79b3ab27
commit
3aa427fdd6
@ -3270,7 +3270,6 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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{
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const auto color = GetZoneColor( ev, tid, depth );
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const char* zoneName = m_worker.GetZoneName( ev );
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int dmul = ev.text.Active() ? 2 : 1;
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if( ev.Child() >= 0 )
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{
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@ -3291,9 +3290,9 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), color );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), GetZoneHighlight( ev, tid, depth ), 0.f, -1, GetZoneThickness( ev ) );
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if( dsz * dmul > MinVisSize )
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if( dsz > MinVisSize )
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{
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const auto diff = dsz * dmul - MinVisSize;
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const auto diff = dsz - MinVisSize;
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uint32_t color;
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if( diff < 1 )
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{
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@ -3304,7 +3303,7 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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color = 0x882222DD;
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}
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draw->AddRectFilled( wpos + ImVec2( pr0, offset ), wpos + ImVec2( std::min( pr0+dsz*dmul, pr1 ), offset + tsz.y ), color );
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draw->AddRectFilled( wpos + ImVec2( pr0, offset ), wpos + ImVec2( std::min( pr0+dsz, pr1 ), offset + tsz.y ), color );
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draw->AddRectFilled( wpos + ImVec2( pr1, offset ), wpos + ImVec2( pr1+dsz, offset + tsz.y ), color );
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}
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if( rsz > MinVisSize )
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@ -5687,7 +5686,6 @@ void View::CalcZoneTimeDataImpl( const V& children, const ContextSwitch* ctx, fl
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void View::DrawZoneInfoWindow()
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{
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auto& ev = *m_zoneInfoWindow;
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int dmul = 1;
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const auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() );
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@ -5834,7 +5832,6 @@ void View::DrawZoneInfoWindow()
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if( ev.text.Active() )
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{
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TextFocused( "User text:", m_worker.GetString( ev.text ) );
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dmul++;
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}
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ImGui::Separator();
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