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Detect precise (touchpad) scroll events.
Currently the wheel axis Y change has little impact, as the zoom in/out logic assumes wheel events are discrete.
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@ -64,6 +64,7 @@ static uint64_t s_time;
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static wl_fixed_t s_wheelAxisX, s_wheelAxisY;
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static bool s_wheel;
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static bool s_wheelPrecise;
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static void PointerEnter( void*, struct wl_pointer* pointer, uint32_t serial, struct wl_surface* surf, wl_fixed_t sx, wl_fixed_t sy )
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{
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@ -113,6 +114,7 @@ static void PointerAxis( void*, struct wl_pointer* pointer, uint32_t time, uint3
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static void PointerAxisSource( void*, struct wl_pointer* pointer, uint32_t source )
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{
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if( source == WL_POINTER_AXIS_SOURCE_FINGER ) s_wheelPrecise = true;
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}
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static void PointerAxisStop( void*, struct wl_pointer* pointer, uint32_t time, uint32_t axis )
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@ -128,6 +130,12 @@ static void PointerFrame( void*, struct wl_pointer* pointer )
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if( s_wheel )
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{
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s_wheel = false;
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if( s_wheelPrecise )
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{
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s_wheelAxisX /= 8;
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s_wheelAxisY /= 8;
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s_wheelPrecise = false;
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}
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ImGuiIO& io = ImGui::GetIO();
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io.AddMouseWheelEvent( wl_fixed_to_double( s_wheelAxisX * s_maxScale ), wl_fixed_to_double( s_wheelAxisY * s_maxScale ) );
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s_wheelAxisX = s_wheelAxisY = 0;
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