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Add thread name getter combining local and external thread names.
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@ -1849,6 +1849,37 @@ const char* Worker::GetThreadString( uint64_t id ) const
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const char* Worker::GetThreadName( uint64_t id ) const
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{
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const auto it = m_data.threadNames.find( id );
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if( it == m_data.threadNames.end() )
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{
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const auto eit = m_data.externalNames.find( id );
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if( eit == m_data.externalNames.end() )
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{
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return "???";
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}
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else
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{
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return eit->second.second;
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}
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}
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else
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{
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// Client should send additional information about thread name, to make this check unnecessary
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const auto txt = it->second;
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if( txt[0] >= '0' && txt[0] <= '9' && atoi( txt ) == id )
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{
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const auto eit = m_data.externalNames.find( id );
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if( eit != m_data.externalNames.end() )
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{
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return eit->second.second;
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}
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}
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return txt;
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}
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}
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bool Worker::IsThreadLocal( uint64_t id ) const
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bool Worker::IsThreadLocal( uint64_t id ) const
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{
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{
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return m_data.localThreadCompress.Exists( id );
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return m_data.localThreadCompress.Exists( id );
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@ -337,6 +337,7 @@ public:
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const char* GetString( const StringRef& ref ) const;
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const char* GetString( const StringRef& ref ) const;
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const char* GetString( const StringIdx& idx ) const;
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const char* GetString( const StringIdx& idx ) const;
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const char* GetThreadString( uint64_t id ) const;
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const char* GetThreadString( uint64_t id ) const;
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const char* GetThreadName( uint64_t id ) const;
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bool IsThreadLocal( uint64_t id ) const;
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bool IsThreadLocal( uint64_t id ) const;
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const SourceLocation& GetSourceLocation( int16_t srcloc ) const;
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const SourceLocation& GetSourceLocation( int16_t srcloc ) const;
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std::pair<const char*, const char*> GetExternalName( uint64_t id ) const;
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std::pair<const char*, const char*> GetExternalName( uint64_t id ) const;
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