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Don't iterate over 256 CPUs.
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commit
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@ -4406,7 +4406,8 @@ int View::DrawCpuData( int offset, double pxns, const ImVec2& wpos, bool hover,
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const auto origOffset = offset;
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const auto origOffset = offset;
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auto cpuData = m_worker.GetCpuData();
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auto cpuData = m_worker.GetCpuData();
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for( int i=0; i<256; i++ )
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const auto cpuCnt = m_worker.GetCpuDataCpuCount();
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for( int i=0; i<cpuCnt; i++ )
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{
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{
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if( !cpuData[i].cs.empty() )
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if( !cpuData[i].cs.empty() )
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{
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{
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@ -1830,7 +1830,7 @@ uint64_t Worker::GetContextSwitchCount() const
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uint64_t Worker::GetContextSwitchPerCpuCount() const
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uint64_t Worker::GetContextSwitchPerCpuCount() const
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{
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{
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uint64_t cnt = 0;
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uint64_t cnt = 0;
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for( int i=0; i<256; i++ )
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for( int i=0; i<m_data.cpuDataCount; i++ )
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{
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{
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cnt += m_data.cpuData[i].cs.size();
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cnt += m_data.cpuData[i].cs.size();
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}
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}
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