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Track window maximized state.
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parent
d5191ccbd4
commit
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@ -57,6 +57,7 @@ static std::unordered_map<uint32_t, std::unique_ptr<Output>> s_output;
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static bool s_running = true;
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static bool s_running = true;
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static int s_w, s_h;
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static int s_w, s_h;
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static bool s_maximized;
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static uint64_t s_time;
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static uint64_t s_time;
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static wl_fixed_t s_wheelAxisX, s_wheelAxisY;
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static wl_fixed_t s_wheelAxisX, s_wheelAxisY;
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@ -285,6 +286,19 @@ constexpr struct xdg_surface_listener xdgSurfaceListener = {
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static void XdgToplevelConfigure( void*, struct xdg_toplevel* toplevel, int32_t width, int32_t height, struct wl_array* states )
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static void XdgToplevelConfigure( void*, struct xdg_toplevel* toplevel, int32_t width, int32_t height, struct wl_array* states )
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{
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{
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if( width == 0 || height == 0 ) return;
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if( width == 0 || height == 0 ) return;
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bool max = false;
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auto data = (uint32_t*)states->data;
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for( size_t i = 0; i < states->size / sizeof(uint32_t); i++ )
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{
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if( data[i] == XDG_TOPLEVEL_STATE_MAXIMIZED )
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{
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max = true;
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break;
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}
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}
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s_maximized = max;
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if( s_w != width || s_h != height )
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if( s_w != width || s_h != height )
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{
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{
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s_w = width;
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s_w = width;
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@ -311,6 +325,7 @@ Backend::Backend( const char* title, std::function<void()> redraw, RunQueue* mai
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s_mainThreadTasks = mainThreadTasks;
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s_mainThreadTasks = mainThreadTasks;
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s_w = m_winPos.w;
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s_w = m_winPos.w;
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s_h = m_winPos.h;
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s_h = m_winPos.h;
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s_maximized = m_winPos.maximize;
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s_dpy = wl_display_connect( nullptr );
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s_dpy = wl_display_connect( nullptr );
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if( !s_dpy ) { fprintf( stderr, "Cannot establish wayland display connection!\n" ); exit( 1 ); }
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if( !s_dpy ) { fprintf( stderr, "Cannot establish wayland display connection!\n" ); exit( 1 ); }
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@ -459,8 +474,15 @@ void Backend::Attention()
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void Backend::NewFrame( int& w, int& h )
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void Backend::NewFrame( int& w, int& h )
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{
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{
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w = m_winPos.w = s_w;
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m_winPos.maximize = s_maximized;
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h = m_winPos.h = s_h;
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if( !s_maximized )
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{
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m_winPos.w = s_w;
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m_winPos.h = s_h;
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}
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w = s_w;
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h = s_h;
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2( w, h );
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io.DisplaySize = ImVec2( w, h );
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