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https://github.com/wolfpld/tracy.git
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Update ImGui to 1.91.4-docking.
This commit is contained in:
parent
d0a7ee1692
commit
3dc68bcb76
@ -1,14 +1,12 @@
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diff --git a/extra_symbols.txt b/extra_symbols.txt
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diff --git a/extra_symbols.txt b/extra_symbols.txt
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index 447818e..d086538 100644
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index b95bb58..6b8f616 100644
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--- a/extra_symbols.txt
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--- a/extra_symbols.txt
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+++ b/extra_symbols.txt
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+++ b/extra_symbols.txt
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@@ -1,3 +1,9 @@
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@@ -1,3 +1,7 @@
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+glCompressedTexImage2D
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+glCompressedTexImage2D
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+GL_LINEAR_MIPMAP_LINEAR
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+GL_LINEAR_MIPMAP_LINEAR
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+GL_TEXTURE_WRAP_S
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+GL_TEXTURE_WRAP_S
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+GL_TEXTURE_WRAP_T
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+GL_TEXTURE_WRAP_T
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+GL_REPEAT
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+GL_CLAMP_TO_EDGE
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glReadPixels
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glReadPixels
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glClearColor
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glClearColor
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glClear
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glClear
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@ -1,36 +1,16 @@
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diff '--color=auto' -ruN e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui_impl_opengl3_loader.h new/backends/imgui_impl_opengl3_loader.h
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diff --git a/backends/imgui_impl_opengl3_loader.h b/backends/imgui_impl_opengl3_loader.h
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--- e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui_impl_opengl3_loader.h 2024-09-27 15:28:48.719522293 +0200
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index d6ffa5a2d..e48372c64 100644
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+++ new/backends/imgui_impl_opengl3_loader.h 2024-09-27 15:49:51.695380147 +0200
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--- a/backends/imgui_impl_opengl3_loader.h
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@@ -10,7 +10,7 @@
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+++ b/backends/imgui_impl_opengl3_loader.h
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// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
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@@ -179,6 +179,7 @@ typedef khronos_uint8_t GLubyte;
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//
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// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
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-// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCLUDING 'imgui_impl_opengl3_loader.h'
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+// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h'
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// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
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// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
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// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
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@@ -179,8 +179,12 @@
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#define GL_VERSION 0x1F02
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_EXTENSIONS 0x1F03
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#define GL_LINEAR 0x2601
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#define GL_LINEAR 0x2601
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+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_MIN_FILTER 0x2801
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+#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_S 0x2802
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+#define GL_TEXTURE_WRAP_T 0x2803
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@@ -241,8 +242,10 @@ GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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+#define GL_REPEAT 0x2901
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typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
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typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
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@@ -231,12 +235,17 @@
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GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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#endif
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#endif /* GL_VERSION_1_1 */
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+#ifndef GL_VERSION_1_2
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+#define GL_CLAMP_TO_EDGE 0x812F
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+#endif /* GL_VERSION_1_2 */
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#ifndef GL_VERSION_1_3
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE0 0x84C0
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_ACTIVE_TEXTURE 0x84E0
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typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
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typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
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@ -41,7 +21,7 @@ diff '--color=auto' -ruN e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui
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#endif
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#endif
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#endif /* GL_VERSION_1_3 */
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#endif /* GL_VERSION_1_3 */
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#ifndef GL_VERSION_1_4
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#ifndef GL_VERSION_1_4
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@@ -472,7 +481,7 @@
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@@ -478,7 +481,7 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
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/* gl3w internal state */
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/* gl3w internal state */
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union ImGL3WProcs {
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union ImGL3WProcs {
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@ -50,7 +30,7 @@ diff '--color=auto' -ruN e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui
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struct {
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struct {
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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PFNGLATTACHSHADERPROC AttachShader;
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@@ -488,6 +497,7 @@
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@@ -494,6 +497,7 @@ union ImGL3WProcs {
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PFNGLCLEARPROC Clear;
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCOMPILESHADERPROC CompileShader;
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PFNGLCOMPILESHADERPROC CompileShader;
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@ -58,7 +38,7 @@ diff '--color=auto' -ruN e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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@@ -553,6 +563,7 @@
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@@ -559,6 +563,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
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#define glClear imgl3wProcs.gl.Clear
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#define glClear imgl3wProcs.gl.Clear
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#define glClearColor imgl3wProcs.gl.ClearColor
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#define glClearColor imgl3wProcs.gl.ClearColor
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#define glCompileShader imgl3wProcs.gl.CompileShader
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#define glCompileShader imgl3wProcs.gl.CompileShader
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@ -66,7 +46,7 @@ diff '--color=auto' -ruN e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui
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#define glCreateProgram imgl3wProcs.gl.CreateProgram
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#define glCreateProgram imgl3wProcs.gl.CreateProgram
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#define glCreateShader imgl3wProcs.gl.CreateShader
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#define glCreateShader imgl3wProcs.gl.CreateShader
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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@@ -848,6 +859,7 @@
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@@ -854,6 +859,7 @@ static const char *proc_names[] = {
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"glClear",
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"glClear",
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"glClearColor",
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"glClearColor",
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"glCompileShader",
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"glCompileShader",
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@ -168,7 +168,7 @@ target_include_directories(TracyGetOpt PUBLIC ${GETOPT_DIR})
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CPMAddPackage(
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CPMAddPackage(
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NAME ImGui
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NAME ImGui
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GITHUB_REPOSITORY ocornut/imgui
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GITHUB_REPOSITORY ocornut/imgui
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GIT_TAG v1.91.3-docking
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GIT_TAG v1.91.4-docking
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DOWNLOAD_ONLY TRUE
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DOWNLOAD_ONLY TRUE
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PATCHES
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PATCHES
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"${CMAKE_CURRENT_LIST_DIR}/imgui-emscripten.patch"
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"${CMAKE_CURRENT_LIST_DIR}/imgui-emscripten.patch"
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@ -112,11 +112,11 @@ static bool showReleaseNotes = false;
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static std::string releaseNotes;
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static std::string releaseNotes;
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static uint8_t* iconPx;
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static uint8_t* iconPx;
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static int iconX, iconY;
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static int iconX, iconY;
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static void* iconTex;
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static ImTextureID iconTex;
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static int iconTexSz;
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static int iconTexSz;
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static uint8_t* zigzagPx[6];
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static uint8_t* zigzagPx[6];
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static int zigzagX[6], zigzagY[6];
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static int zigzagX[6], zigzagY[6];
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void* zigzagTex;
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ImTextureID zigzagTex;
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static Backend* bptr;
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static Backend* bptr;
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static bool s_customTitle = false;
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static bool s_customTitle = false;
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static bool s_isElevated = false;
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static bool s_isElevated = false;
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@ -4,7 +4,7 @@
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#include "TracyPrint.hpp"
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#include "TracyPrint.hpp"
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#include "TracyImGui.hpp"
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#include "TracyImGui.hpp"
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extern void* zigzagTex;
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extern ImTextureID zigzagTex;
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namespace tracy
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namespace tracy
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{
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{
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@ -39,7 +39,7 @@ void InitTexture()
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#endif
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#endif
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}
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}
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void* MakeTexture( bool zigzag )
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ImTextureID MakeTexture( bool zigzag )
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{
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{
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GLuint tex;
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GLuint tex;
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glGenTextures( 1, &tex );
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glGenTextures( 1, &tex );
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@ -48,12 +48,12 @@ void* MakeTexture( bool zigzag )
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, zigzag ? GL_REPEAT : GL_CLAMP_TO_EDGE );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, zigzag ? GL_REPEAT : GL_CLAMP_TO_EDGE );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
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return (void*)(intptr_t)tex;
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return tex;
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}
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}
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void FreeTexture( void* _tex, void(*runOnMainThread)(const std::function<void()>&, bool) )
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void FreeTexture( ImTextureID _tex, void(*runOnMainThread)(const std::function<void()>&, bool) )
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{
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{
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auto tex = (GLuint)(intptr_t)_tex;
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auto tex = (GLuint)_tex;
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runOnMainThread( [tex] { glDeleteTextures( 1, &tex ); }, false );
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runOnMainThread( [tex] { glDeleteTextures( 1, &tex ); }, false );
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}
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}
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@ -139,9 +139,9 @@ static tracy_force_inline void DecodeDxt1Part( uint64_t d, uint32_t* dst, uint32
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memcpy( dst+3, dict + (idx & 0x3), 4 );
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memcpy( dst+3, dict + (idx & 0x3), 4 );
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}
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}
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void UpdateTexture( void* _tex, const char* data, int w, int h )
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void UpdateTexture( ImTextureID _tex, const char* data, int w, int h )
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{
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{
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auto tex = (GLuint)(intptr_t)_tex;
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auto tex = (GLuint)_tex;
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glBindTexture( GL_TEXTURE_2D, tex );
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glBindTexture( GL_TEXTURE_2D, tex );
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if( s_hardwareS3tc )
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if( s_hardwareS3tc )
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{
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{
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@ -167,16 +167,16 @@ void UpdateTexture( void* _tex, const char* data, int w, int h )
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}
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}
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}
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}
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void UpdateTextureRGBA( void* _tex, void* data, int w, int h )
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void UpdateTextureRGBA( ImTextureID _tex, void* data, int w, int h )
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{
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{
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auto tex = (GLuint)(intptr_t)_tex;
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auto tex = (GLuint)_tex;
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glBindTexture( GL_TEXTURE_2D, tex );
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glBindTexture( GL_TEXTURE_2D, tex );
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
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}
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}
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void UpdateTextureRGBAMips( void* _tex, void** data, int* w, int* h, size_t mips )
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void UpdateTextureRGBAMips( ImTextureID _tex, void** data, int* w, int* h, size_t mips )
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{
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{
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auto tex = (GLuint)(intptr_t)_tex;
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auto tex = (GLuint)_tex;
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glBindTexture( GL_TEXTURE_2D, tex );
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glBindTexture( GL_TEXTURE_2D, tex );
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for( size_t i=0; i<mips; i++ )
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for( size_t i=0; i<mips; i++ )
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{
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{
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#define __TRACYTEXTURE_HPP__
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#define __TRACYTEXTURE_HPP__
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#include <functional>
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#include <functional>
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#include <imgui.h>
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namespace tracy
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namespace tracy
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{
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{
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void InitTexture();
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void InitTexture();
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void* MakeTexture( bool zigzag = false );
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ImTextureID MakeTexture( bool zigzag = false );
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void FreeTexture( void* tex, void(*runOnMainThread)(const std::function<void()>&, bool) );
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void FreeTexture( ImTextureID tex, void(*runOnMainThread)(const std::function<void()>&, bool) );
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void UpdateTexture( void* tex, const char* data, int w, int h );
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void UpdateTexture( ImTextureID tex, const char* data, int w, int h );
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void UpdateTextureRGBA( void* tex, void* data, int w, int h );
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void UpdateTextureRGBA( ImTextureID tex, void* data, int w, int h );
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void UpdateTextureRGBAMips( void* tex, void** data, int* w, int* h, size_t mips );
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void UpdateTextureRGBAMips( ImTextureID tex, void** data, int* w, int* h, size_t mips );
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}
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}
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std::atomic<size_t> m_srcFileBytes { 0 };
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std::atomic<size_t> m_srcFileBytes { 0 };
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std::atomic<size_t> m_dstFileBytes { 0 };
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std::atomic<size_t> m_dstFileBytes { 0 };
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void* m_frameTexture = nullptr;
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ImTextureID m_frameTexture = 0;
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const void* m_frameTexturePtr = nullptr;
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const void* m_frameTexturePtr = nullptr;
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void* m_frameTextureConn = nullptr;
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ImTextureID m_frameTextureConn = 0;
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const void* m_frameTextureConnPtr = nullptr;
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const void* m_frameTextureConnPtr = nullptr;
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std::vector<std::unique_ptr<Annotation>> m_annotations;
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std::vector<std::unique_ptr<Annotation>> m_annotations;
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@ -859,7 +859,7 @@ private:
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} m_cache;
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} m_cache;
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struct {
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struct {
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void* texture = nullptr;
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ImTextureID texture = 0;
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float timeLeft = 0;
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float timeLeft = 0;
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float speed = 1;
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float speed = 1;
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uint32_t frame = 0;
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uint32_t frame = 0;
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