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Instrument functions.
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@ -7,6 +7,8 @@
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#endif
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#include <atomic>
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#include "../../../Tracy.hpp"
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// 46 spheres (2 emissive) when enabled; 9 spheres (1 emissive) when disabled
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#define DO_BIG_SCENE 1
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@ -82,6 +84,7 @@ bool HitWorld(const Ray& r, float tMin, float tMax, Hit& outHit, int& outID)
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static bool Scatter(const Material& mat, const Ray& r_in, const Hit& rec, float3& attenuation, Ray& scattered, float3& outLightE, int& inoutRayCount, uint32_t& state)
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{
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ZoneScoped;
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outLightE = float3(0,0,0);
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if (mat.type == Material::Lambert)
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{
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@ -190,6 +193,7 @@ static bool Scatter(const Material& mat, const Ray& r_in, const Hit& rec, float3
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static float3 Trace(const Ray& r, int depth, int& inoutRayCount, uint32_t& state, bool doMaterialE = true)
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{
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ZoneScoped;
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Hit rec;
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int id = 0;
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++inoutRayCount;
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@ -235,6 +239,7 @@ static enkiTaskScheduler* g_TS;
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void InitializeTest()
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{
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ZoneScoped;
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#if CPU_CAN_DO_THREADS
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g_TS = enkiNewTaskScheduler();
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enkiInitTaskScheduler(g_TS);
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@ -243,6 +248,7 @@ void InitializeTest()
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void ShutdownTest()
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{
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ZoneScoped;
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#if CPU_CAN_DO_THREADS
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enkiDeleteTaskScheduler(g_TS);
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#endif
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@ -261,6 +267,7 @@ struct JobData
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static void TraceRowJob(uint32_t start, uint32_t end, uint32_t threadnum, void* data_)
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{
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ZoneScoped;
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JobData& data = *(JobData*)data_;
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float* backbuffer = data.backbuffer + start * data.screenWidth * 4;
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float invWidth = 1.0f / data.screenWidth;
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@ -297,6 +304,7 @@ static void TraceRowJob(uint32_t start, uint32_t end, uint32_t threadnum, void*
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void UpdateTest(float time, int frameCount, int screenWidth, int screenHeight, unsigned testFlags)
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{
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ZoneScoped;
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if (testFlags & kFlagAnimate)
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{
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s_Spheres[1].center.setY(cosf(time) + 1.0f);
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@ -339,6 +347,7 @@ void UpdateTest(float time, int frameCount, int screenWidth, int screenHeight, u
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void DrawTest(float time, int frameCount, int screenWidth, int screenHeight, float* backbuffer, int& outRayCount, unsigned testFlags)
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{
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ZoneScoped;
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JobData args;
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args.time = time;
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args.frameCount = frameCount;
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@ -364,6 +373,7 @@ void DrawTest(float time, int frameCount, int screenWidth, int screenHeight, flo
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void GetObjectCount(int& outCount, int& outObjectSize, int& outMaterialSize, int& outCamSize)
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{
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ZoneScoped;
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outCount = kSphereCount;
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outObjectSize = sizeof(Sphere);
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outMaterialSize = sizeof(Material);
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@ -372,6 +382,7 @@ void GetObjectCount(int& outCount, int& outObjectSize, int& outMaterialSize, int
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void GetSceneDesc(void* outObjects, void* outMaterials, void* outCam, void* outEmissives, int* outEmissiveCount)
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{
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ZoneScoped;
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memcpy(outObjects, s_Spheres, kSphereCount * sizeof(s_Spheres[0]));
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memcpy(outMaterials, s_SphereMats, kSphereCount * sizeof(s_SphereMats[0]));
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memcpy(outCam, &s_Cam, sizeof(s_Cam));
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@ -15,6 +15,8 @@
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#include "CompiledVertexShader.h"
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#include "CompiledPixelShader.h"
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#include "../../../Tracy.hpp"
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static HINSTANCE g_HInstance;
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static HWND g_Wnd;
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@ -226,6 +228,8 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE, _In_ LPWSTR,
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ATOM MyRegisterClass(HINSTANCE hInstance)
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{
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ZoneScoped;
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WNDCLASSEXW wcex;
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memset(&wcex, 0, sizeof(wcex));
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wcex.cbSize = sizeof(WNDCLASSEX);
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@ -242,6 +246,8 @@ ATOM MyRegisterClass(HINSTANCE hInstance)
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BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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{
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ZoneScoped;
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g_HInstance = hInstance;
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RECT rc = { 0, 0, kBackbufferWidth, kBackbufferHeight };
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DWORD style = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
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@ -264,6 +270,8 @@ static int s_FrameCount = 0;
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static void RenderFrame()
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{
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ZoneScoped;
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LARGE_INTEGER time1;
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#if DO_COMPUTE_GPU
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@ -368,6 +376,8 @@ static void RenderFrame()
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g_D3D11Ctx->Draw(3, 0);
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g_D3D11SwapChain->Present(0, 0);
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FrameMark;
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#if DO_COMPUTE_GPU
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g_D3D11Ctx->End(g_QueryDisjoint);
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@ -443,6 +453,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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static HRESULT InitD3DDevice()
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{
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ZoneScoped;
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HRESULT hr = S_OK;
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RECT rc;
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@ -534,6 +546,8 @@ static HRESULT InitD3DDevice()
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static void ShutdownD3DDevice()
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{
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ZoneScoped;
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if (g_D3D11Ctx) g_D3D11Ctx->ClearState();
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if (g_D3D11RenderTarget) g_D3D11RenderTarget->Release();
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