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Add separators to GPU zone counts.
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@ -2043,8 +2043,8 @@ void View::DrawZones()
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ImGui::Text( "Appeared at %s", TimeToString( t - m_frames[0] ) );
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ImGui::Text( "Appeared at %s", TimeToString( t - m_frames[0] ) );
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}
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}
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}
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}
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ImGui::Text( "Zone count: %zu", v->count );
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ImGui::Text( "Zone count: %s", RealToString( v->count, true ) );
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ImGui::Text( "Top-level zones: %zu", v->timeline.size() );
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ImGui::Text( "Top-level zones: %s", RealToString( v->timeline.size(), true ) );
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ImGui::Text( "Query accuracy bits: %i", v->accuracyBits );
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ImGui::Text( "Query accuracy bits: %i", v->accuracyBits );
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ImGui::EndTooltip();
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ImGui::EndTooltip();
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}
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}
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