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Allow generating texture mip maps.
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d131f22354
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@ -174,4 +174,11 @@ void UpdateTextureRGBA( void* _tex, void* data, int w, int h )
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
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}
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}
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void MakeMipMaps( void* _tex )
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{
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auto tex = (GLuint)(intptr_t)_tex;
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glBindTexture( GL_TEXTURE_2D, tex );
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glGenerateMipmap( GL_TEXTURE_2D );
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}
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}
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}
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@ -11,6 +11,7 @@ void* MakeTexture( bool zigzag = false );
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void FreeTexture( void* tex, void(*runOnMainThread)(const std::function<void()>&, bool) );
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void FreeTexture( void* tex, void(*runOnMainThread)(const std::function<void()>&, bool) );
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void UpdateTexture( void* tex, const char* data, int w, int h );
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void UpdateTexture( void* tex, const char* data, int w, int h );
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void UpdateTextureRGBA( void* tex, void* data, int w, int h );
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void UpdateTextureRGBA( void* tex, void* data, int w, int h );
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void MakeMipMaps( void* tex );
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}
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}
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