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Separate enqueue allocation functionality.
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16a49356a0
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@ -1900,77 +1900,84 @@ private:
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return true;
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return true;
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}
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}
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template<AllocationMode allocMode>
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inline void enqueue_begin_alloc()
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{
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// We reached the end of a block, start a new one
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if (this->tailBlock != nullptr && this->tailBlock->next->ConcurrentQueue::Block::template is_empty<explicit_context>()) {
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// We can re-use the block ahead of us, it's empty!
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this->tailBlock = this->tailBlock->next;
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this->tailBlock->ConcurrentQueue::Block::template reset_empty<explicit_context>();
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// We'll put the block on the block index (guaranteed to be room since we're conceptually removing the
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// last block from it first -- except instead of removing then adding, we can just overwrite).
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// Note that there must be a valid block index here, since even if allocation failed in the ctor,
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// it would have been re-attempted when adding the first block to the queue; since there is such
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// a block, a block index must have been successfully allocated.
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}
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else {
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// Whatever head value we see here is >= the last value we saw here (relatively),
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// and <= its current value. Since we have the most recent tail, the head must be
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// <= to it.
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auto head = this->headIndex.load(std::memory_order_relaxed);
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assert(!details::circular_less_than<index_t>(pr_currentTailIndex, head));
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if (!details::circular_less_than<index_t>(head, pr_currentTailIndex + BLOCK_SIZE)
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|| (MAX_SUBQUEUE_SIZE != details::const_numeric_max<size_t>::value && (MAX_SUBQUEUE_SIZE == 0 || MAX_SUBQUEUE_SIZE - BLOCK_SIZE < pr_currentTailIndex - head))) {
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// We can't enqueue in another block because there's not enough leeway -- the
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// tail could surpass the head by the time the block fills up! (Or we'll exceed
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// the size limit, if the second part of the condition was true.)
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return;
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}
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// We're going to need a new block; check that the block index has room
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if (pr_blockIndexRaw == nullptr || pr_blockIndexSlotsUsed == pr_blockIndexSize) {
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// Hmm, the circular block index is already full -- we'll need
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// to allocate a new index. Note pr_blockIndexRaw can only be nullptr if
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// the initial allocation failed in the constructor.
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if (allocMode == CannotAlloc || !new_block_index(pr_blockIndexSlotsUsed)) {
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return;
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}
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}
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// Insert a new block in the circular linked list
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auto newBlock = this->parent->ConcurrentQueue::template requisition_block<allocMode>();
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if (newBlock == nullptr) {
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return;
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}
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#if MCDBGQ_TRACKMEM
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newBlock->owner = this;
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#endif
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newBlock->ConcurrentQueue::Block::template reset_empty<explicit_context>();
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if (this->tailBlock == nullptr) {
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newBlock->next = newBlock;
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}
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else {
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newBlock->next = this->tailBlock->next;
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this->tailBlock->next = newBlock;
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}
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this->tailBlock = newBlock;
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++pr_blockIndexSlotsUsed;
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}
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// Add block to block index
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auto& entry = blockIndex.load(std::memory_order_relaxed)->entries[pr_blockIndexFront];
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entry.base = pr_currentTailIndex;
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entry.block = this->tailBlock;
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blockIndex.load(std::memory_order_relaxed)->front.store(pr_blockIndexFront, std::memory_order_release);
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pr_blockIndexFront = (pr_blockIndexFront + 1) & (pr_blockIndexSize - 1);
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}
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template<AllocationMode allocMode>
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template<AllocationMode allocMode>
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inline T* enqueue_begin()
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inline T* enqueue_begin()
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{
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{
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pr_currentTailIndex = this->tailIndex.load(std::memory_order_relaxed);
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pr_currentTailIndex = this->tailIndex.load(std::memory_order_relaxed);
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if ((pr_currentTailIndex & static_cast<index_t>(BLOCK_SIZE - 1)) == 0) {
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if ((pr_currentTailIndex & static_cast<index_t>(BLOCK_SIZE - 1)) != 0) {
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// We reached the end of a block, start a new one
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return (*this->tailBlock)[pr_currentTailIndex];
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if (this->tailBlock != nullptr && this->tailBlock->next->ConcurrentQueue::Block::template is_empty<explicit_context>()) {
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}
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// We can re-use the block ahead of us, it's empty!
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else {
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this->tailBlock = this->tailBlock->next;
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this->enqueue_begin_alloc<allocMode>();
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this->tailBlock->ConcurrentQueue::Block::template reset_empty<explicit_context>();
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return (*this->tailBlock)[pr_currentTailIndex];
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// We'll put the block on the block index (guaranteed to be room since we're conceptually removing the
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// last block from it first -- except instead of removing then adding, we can just overwrite).
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// Note that there must be a valid block index here, since even if allocation failed in the ctor,
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// it would have been re-attempted when adding the first block to the queue; since there is such
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// a block, a block index must have been successfully allocated.
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}
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else {
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// Whatever head value we see here is >= the last value we saw here (relatively),
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// and <= its current value. Since we have the most recent tail, the head must be
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// <= to it.
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auto head = this->headIndex.load(std::memory_order_relaxed);
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assert(!details::circular_less_than<index_t>(pr_currentTailIndex, head));
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if (!details::circular_less_than<index_t>(head, pr_currentTailIndex + BLOCK_SIZE)
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|| (MAX_SUBQUEUE_SIZE != details::const_numeric_max<size_t>::value && (MAX_SUBQUEUE_SIZE == 0 || MAX_SUBQUEUE_SIZE - BLOCK_SIZE < pr_currentTailIndex - head))) {
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// We can't enqueue in another block because there's not enough leeway -- the
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// tail could surpass the head by the time the block fills up! (Or we'll exceed
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// the size limit, if the second part of the condition was true.)
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return nullptr;
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}
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// We're going to need a new block; check that the block index has room
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if (pr_blockIndexRaw == nullptr || pr_blockIndexSlotsUsed == pr_blockIndexSize) {
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// Hmm, the circular block index is already full -- we'll need
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// to allocate a new index. Note pr_blockIndexRaw can only be nullptr if
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// the initial allocation failed in the constructor.
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if (allocMode == CannotAlloc || !new_block_index(pr_blockIndexSlotsUsed)) {
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return nullptr;
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}
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}
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// Insert a new block in the circular linked list
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auto newBlock = this->parent->ConcurrentQueue::template requisition_block<allocMode>();
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if (newBlock == nullptr) {
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return nullptr;
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}
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#if MCDBGQ_TRACKMEM
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newBlock->owner = this;
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#endif
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newBlock->ConcurrentQueue::Block::template reset_empty<explicit_context>();
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if (this->tailBlock == nullptr) {
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newBlock->next = newBlock;
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}
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else {
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newBlock->next = this->tailBlock->next;
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this->tailBlock->next = newBlock;
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}
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this->tailBlock = newBlock;
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++pr_blockIndexSlotsUsed;
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}
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// Add block to block index
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auto& entry = blockIndex.load(std::memory_order_relaxed)->entries[pr_blockIndexFront];
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entry.base = pr_currentTailIndex;
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entry.block = this->tailBlock;
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blockIndex.load(std::memory_order_relaxed)->front.store(pr_blockIndexFront, std::memory_order_release);
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pr_blockIndexFront = (pr_blockIndexFront + 1) & (pr_blockIndexSize - 1);
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}
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}
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// Enqueue
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return (*this->tailBlock)[pr_currentTailIndex];
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}
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}
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inline void enqueue_finish()
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inline void enqueue_finish()
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