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Enforce DPI scale setup on first render frame.
Not all backends know their DPI before window is available.
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parent
04b921e200
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44ae59f363
@ -20,7 +20,7 @@ static EGLDisplay s_eglDpy;
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static EGLContext s_eglCtx;
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static EGLSurface s_eglSurf;
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static float s_prevScale;
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static float s_prevScale = -1;
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static int s_width, s_height;
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static uint64_t s_time;
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static const char* s_prevCursor = nullptr;
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@ -17,9 +17,11 @@
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static GLFWwindow* s_window;
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static std::function<void()> s_redraw;
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static std::function<void(float)> s_scaleChanged;
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static RunQueue* s_mainThreadTasks;
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static WindowPosition* s_winPos;
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static bool s_iconified;
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static float s_prevScale = -1;
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extern tracy::Config s_config;
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@ -95,6 +97,7 @@ Backend::Backend( const char* title, const std::function<void()>& redraw, const
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ImGui_ImplOpenGL3_Init( "#version 150" );
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s_redraw = redraw;
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s_scaleChanged = scaleChanged;
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s_mainThreadTasks = mainThreadTasks;
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s_winPos = &m_winPos;
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s_iconified = false;
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@ -152,6 +155,13 @@ void Backend::Attention()
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void Backend::NewFrame( int& w, int& h )
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{
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const auto scale = GetDpiScale();
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if( scale != s_prevScale )
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{
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s_prevScale = scale;
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s_scaleChanged( scale );
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}
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glfwGetFramebufferSize( s_window, &w, &h );
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m_w = w;
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m_h = h;
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@ -222,7 +222,7 @@ struct Output
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};
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static std::unordered_map<uint32_t, std::unique_ptr<Output>> s_output;
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static int s_maxScale = 120;
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static int s_prevScale = 120;
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static int s_prevScale = -1;
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static bool s_running = true;
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static int s_width, s_height;
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