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Use memory events to calculate zone memory changes.
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parent
b18841aa75
commit
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@ -2678,47 +2678,40 @@ void View::DrawZoneInfoWindow()
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{
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ImGui::Separator();
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const auto& vec = mem.plot->data;
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auto mit = std::lower_bound( vec.begin(), vec.end(), ev.start, [] ( const auto& l, const auto& r ) { return l.time < r; } );
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auto mend = std::upper_bound( mit, vec.end(), end, [] ( const auto& l, const auto& r ) { return l < r.time; } );
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auto ait = std::lower_bound( mem.data.begin(), mem.data.end(), ev.start, [] ( const auto& l, const auto& r ) { return l.timeAlloc < r; } );
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const auto aend = std::upper_bound( mem.data.begin(), mem.data.end(), end, [] ( const auto& l, const auto& r ) { return l < r.timeAlloc; } );
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const auto dist = std::distance( mit, mend );
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if( dist == 0 )
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auto fit = std::lower_bound( mem.frees.begin(), mem.frees.end(), ev.start, [&mem] ( const auto& l, const auto& r ) { return mem.data[l].timeFree < r; } );
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const auto fend = std::upper_bound( mem.frees.begin(), mem.frees.end(), end, [&mem] ( const auto& l, const auto& r ) { return l < mem.data[r].timeFree; } );
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const auto aDist = std::distance( ait, aend );
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const auto fDist = std::distance( fit, fend );
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if( aDist == 0 && fDist == 0 )
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{
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ImGui::Text( "No memory events." );
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}
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else
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{
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ImGui::Text( "%s memory events.", RealToString( dist, true ) );
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ImGui::Text( "%s memory events.", RealToString( aDist + fDist, true ) );
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double change = 0;
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double cAlloc = 0;
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double cFree = 0;
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uint64_t nAlloc = 0;
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uint64_t nFree = 0;
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int64_t change = 0;
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int64_t cAlloc = 0;
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int64_t cFree = 0;
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if( mit != vec.begin() ) --mit;
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auto prev = mit->val;
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++mit;
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while( mit != mend )
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while( ait != aend )
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{
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double curr = mit->val;
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change += curr - prev;
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if( curr > prev )
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{
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cAlloc += curr - prev;
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nAlloc++;
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}
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else
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{
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cFree += prev - curr;
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nFree++;
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}
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prev = curr;
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++mit;
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change += ait->size;
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cAlloc += ait->size;
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ait++;
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}
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while( fit != fend )
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{
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change -= mem.data[*fit].size;
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cFree += mem.data[*fit].size;
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fit++;
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}
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ImGui::Text( "%s allocs, %s frees.", RealToString( nAlloc, true ), RealToString( nFree, true ) );
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ImGui::Text( "%s allocs, %s frees.", RealToString( aDist, true ), RealToString( fDist, true ) );
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ImGui::Text( "Memory allocated: %s bytes", RealToString( cAlloc, true ) );
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ImGui::Text( "Memory freed: %s bytes", RealToString( cFree, true ) );
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ImGui::Text( "Overall change: %s bytes", RealToString( change, true ) );
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