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Fix thread-sorting bug.
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parent
b687831394
commit
46ec677702
@ -715,10 +715,17 @@ bool View::DrawImpl()
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auto& threadHints = m_worker.GetPendingThreadHints();
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auto& threadHints = m_worker.GetPendingThreadHints();
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if( !threadHints.empty() )
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if( !threadHints.empty() )
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{
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{
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m_threadReinsert.reserve( threadHints.size() );
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for( auto v : threadHints )
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for( auto v : threadHints )
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{
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{
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auto it = std::find_if( m_threadOrder.begin(), m_threadOrder.end(), [v]( const auto& t ) { return t->id == v; } );
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auto it = std::find_if( m_threadOrder.begin(), m_threadOrder.end(), [v]( const auto& t ) { return t->id == v; } );
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if( it != m_threadOrder.end() ) m_threadOrder.erase( it ); // Will be added in the correct place later, like any newly appearing thread
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if( it != m_threadOrder.end() )
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{
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// Will be reinserted in the correct place later.
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// A separate list is kept of threads that were already known to avoid having to figure out which one is missing in m_threadOrder.
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m_threadReinsert.push_back( *it );
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m_threadOrder.erase( it );
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}
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}
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}
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m_worker.ClearPendingThreadHints();
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m_worker.ClearPendingThreadHints();
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}
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}
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@ -386,6 +386,7 @@ private:
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unordered_flat_map<const void*, int> m_gpuDrift;
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unordered_flat_map<const void*, int> m_gpuDrift;
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unordered_flat_map<const PlotData*, PlotView> m_plotView;
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unordered_flat_map<const PlotData*, PlotView> m_plotView;
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Vector<const ThreadData*> m_threadOrder;
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Vector<const ThreadData*> m_threadOrder;
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Vector<const ThreadData*> m_threadReinsert;
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Vector<float> m_threadDnd;
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Vector<float> m_threadDnd;
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tracy_force_inline bool& VisibleMsgThread( uint64_t thread )
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tracy_force_inline bool& VisibleMsgThread( uint64_t thread )
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@ -366,11 +366,19 @@ void View::DrawTimeline()
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if( threadData.size() != m_threadOrder.size() )
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if( threadData.size() != m_threadOrder.size() )
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{
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{
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m_threadOrder.reserve( threadData.size() );
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m_threadOrder.reserve( threadData.size() );
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for( size_t i=m_threadOrder.size(); i<threadData.size(); i++ )
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// Only new threads are in the end of the worker's ThreadData vector.
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// Threads which get reordered by received thread hints are not new, yet removed from m_threadOrder.
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// Therefore, those are kept in the m_threadReinsert vector. As such, we will gather first threads from the
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// reinsert vector, and afterwards the remaining ones must be new (and thus found at the end of threadData).
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size_t numReinsert = m_threadReinsert.size();
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size_t numNew = threadData.size() - m_threadOrder.size() - numReinsert;
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for( size_t i = 0; i < numReinsert + numNew; i++ )
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{
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{
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auto it = std::upper_bound( m_threadOrder.begin(), m_threadOrder.end(), threadData[i]->groupHint, []( const auto& lhs, const auto& rhs ) { return lhs < rhs->groupHint; } );
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const ThreadData *td = i < numReinsert ? m_threadReinsert[i] : threadData[m_threadOrder.size()];
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m_threadOrder.insert( it, threadData[i] );
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auto it = std::find_if( m_threadOrder.begin(), m_threadOrder.end(), [td]( const auto t ) { return td->groupHint < t->groupHint; } );
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m_threadOrder.insert( it, td );
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}
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}
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m_threadReinsert.clear();
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}
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}
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for( const auto& v : m_threadOrder )
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for( const auto& v : m_threadOrder )
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{
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{
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