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Mark activity when animating timeline items.
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@ -142,6 +142,7 @@ void TimelineItem::AdjustThreadHeight( bool firstFrame, int oldOffset, int& offs
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const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime );
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m_height = int( std::min<double>( m_height + move, h ) );
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offset = oldOffset + m_height;
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s_wasActive = true;
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}
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}
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}
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@ -157,6 +158,7 @@ float TimelineItem::AdjustThreadPosition( float wy, int& offset )
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const auto diff = m_offset - offset;
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const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime );
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offset = m_offset = int( std::max<double>( m_offset - move, offset ) );
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s_wasActive = true;
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}
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return offset + wy;
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}
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