Magic vectors in automatic GPU drift detection.

This commit is contained in:
Bartosz Taudul 2019-11-10 02:27:46 +01:00
parent 1b6c79fa7b
commit 4eb8acc973

View File

@ -7039,12 +7039,27 @@ void View::DrawOptions()
#endif
{
size_t lastidx = 0;
for( size_t j=timeline.size()-1; j > 0; j-- )
if( timeline.is_magic() )
{
if( timeline[j]->GpuEnd() >= 0 )
auto& tl = *((Vector<GpuEvent>*)&timeline);
for( size_t j=tl.size()-1; j > 0; j-- )
{
lastidx = j;
break;
if( tl[j].GpuEnd() >= 0 )
{
lastidx = j;
break;
}
}
}
else
{
for( size_t j=timeline.size()-1; j > 0; j-- )
{
if( timeline[j]->GpuEnd() >= 0 )
{
lastidx = j;
break;
}
}
}
@ -7054,16 +7069,33 @@ void View::DrawOptions()
std::uniform_int_distribution<size_t> dist( 0, lastidx - 1 );
float slopes[NumSlopes];
size_t idx = 0;
do
if( timeline.is_magic() )
{
const auto p0 = dist( gen );
const auto p1 = dist( gen );
if( p0 != p1 )
auto& tl = *((Vector<GpuEvent>*)&timeline);
do
{
slopes[idx++] = float( 1.0 - double( timeline[p1]->GpuStart() - timeline[p0]->GpuStart() ) / double( timeline[p1]->CpuStart() - timeline[p0]->CpuStart() ) );
const auto p0 = dist( gen );
const auto p1 = dist( gen );
if( p0 != p1 )
{
slopes[idx++] = float( 1.0 - double( tl[p1].GpuStart() - tl[p0].GpuStart() ) / double( tl[p1].CpuStart() - tl[p0].CpuStart() ) );
}
}
while( idx < NumSlopes );
}
else
{
do
{
const auto p0 = dist( gen );
const auto p1 = dist( gen );
if( p0 != p1 )
{
slopes[idx++] = float( 1.0 - double( timeline[p1]->GpuStart() - timeline[p0]->GpuStart() ) / double( timeline[p1]->CpuStart() - timeline[p0]->CpuStart() ) );
}
}
while( idx < NumSlopes );
}
while( idx < NumSlopes );
std::sort( slopes, slopes+NumSlopes );
drift = int( 1000000000 * -slopes[NumSlopes/2] );
}