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Adapt time distribution calculation to magic vectors.
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0c1f3ac16d
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@ -5407,16 +5407,29 @@ void View::CalcZoneTimeData( flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_
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{
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assert( zone.Child() >= 0 );
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const auto& children = m_worker.GetZoneChildren( zone.Child() );
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if( children.is_magic() )
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{
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CalcZoneTimeDataImpl<VectorAdapterDirect<ZoneEvent>>( *(Vector<ZoneEvent>*)( &children ), data, zit, zone );
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}
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else
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{
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CalcZoneTimeDataImpl<VectorAdapterPointer<ZoneEvent>>( children, data, zit, zone );
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}
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}
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template<typename Adapter, typename V>
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void View::CalcZoneTimeDataImpl( const V& children, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone )
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{
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Adapter a;
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for( auto& child : children )
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{
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const auto t = m_worker.GetZoneEnd( *child ) - child->Start();
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const auto t = m_worker.GetZoneEnd( a(child) ) - a(child).Start();
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zit->second.time -= t;
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}
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for( auto& child : children )
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{
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const auto srcloc = child->SrcLoc();
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const auto t = m_worker.GetZoneEnd( *child ) - child->Start();
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const auto srcloc = a(child).SrcLoc();
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const auto t = m_worker.GetZoneEnd( a(child) ) - a(child).Start();
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auto it = data.find( srcloc );
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if( it == data.end() )
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{
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@ -5427,7 +5440,7 @@ void View::CalcZoneTimeData( flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_
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it->second.time += t;
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it->second.count++;
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}
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if( child->Child() >= 0 ) CalcZoneTimeData( data, it, *child );
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if( a(child).Child() >= 0 ) CalcZoneTimeData( data, it, a(child) );
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}
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}
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@ -5435,21 +5448,34 @@ void View::CalcZoneTimeData( const ContextSwitch* ctx, flat_hash_map<int16_t, Zo
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{
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assert( zone.Child() >= 0 );
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const auto& children = m_worker.GetZoneChildren( zone.Child() );
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if( children.is_magic() )
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{
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CalcZoneTimeDataImpl<VectorAdapterDirect<ZoneEvent>>( *(Vector<ZoneEvent>*)( &children ), ctx, data, zit, zone );
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}
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else
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{
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CalcZoneTimeDataImpl<VectorAdapterPointer<ZoneEvent>>( children, ctx, data, zit, zone );
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}
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}
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template<typename Adapter, typename V>
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void View::CalcZoneTimeDataImpl( const V& children, const ContextSwitch* ctx, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone )
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{
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Adapter a;
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for( auto& child : children )
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{
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int64_t t;
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uint64_t cnt;
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const auto res = GetZoneRunningTime( ctx, *child, t, cnt );
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const auto res = GetZoneRunningTime( ctx, a(child), t, cnt );
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assert( res );
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zit->second.time -= t;
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}
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for( auto& child : children )
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{
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const auto srcloc = child->SrcLoc();
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const auto srcloc = a(child).SrcLoc();
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int64_t t;
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uint64_t cnt;
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const auto res = GetZoneRunningTime( ctx, *child, t, cnt );
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const auto res = GetZoneRunningTime( ctx, a(child), t, cnt );
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assert( res );
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auto it = data.find( srcloc );
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if( it == data.end() )
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@ -5461,7 +5487,7 @@ void View::CalcZoneTimeData( const ContextSwitch* ctx, flat_hash_map<int16_t, Zo
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it->second.time += t;
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it->second.count++;
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}
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if( child->Child() >= 0 ) CalcZoneTimeData( ctx, data, it, *child );
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if( a(child).Child() >= 0 ) CalcZoneTimeData( ctx, data, it, a(child) );
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}
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}
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@ -223,8 +223,12 @@ private:
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int64_t GetZoneSelfTime( const GpuEvent& zone );
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bool GetZoneRunningTime( const ContextSwitch* ctx, const ZoneEvent& ev, int64_t& time, uint64_t& cnt );
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void CalcZoneTimeData( flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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void CalcZoneTimeData( const ContextSwitch* ctx, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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tracy_force_inline void CalcZoneTimeData( flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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tracy_force_inline void CalcZoneTimeData( const ContextSwitch* ctx, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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template<typename Adapter, typename V>
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void CalcZoneTimeDataImpl( const V& children, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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template<typename Adapter, typename V>
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void CalcZoneTimeDataImpl( const V& children, const ContextSwitch* ctx, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>& data, flat_hash_map<int16_t, ZoneTimeData, nohash<uint16_t>>::iterator zit, const ZoneEvent& zone );
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void SetPlaybackFrame( uint32_t idx );
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