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Merge pull request #243 from benvanik/patch-4
Indenting empty GPU zone tree nodes when grouped to keep zones aligned.
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commit
50f7deb1a3
@ -7929,7 +7929,9 @@ void View::DrawZoneInfoChildren( const V& children, int64_t ztime )
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pdqsort_branchless( cgvec.begin(), cgvec.end(), []( const auto& lhs, const auto& rhs ) { return lhs->t > rhs->t; } );
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pdqsort_branchless( cgvec.begin(), cgvec.end(), []( const auto& lhs, const auto& rhs ) { return lhs->t > rhs->t; } );
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ImGui::Columns( 2 );
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ImGui::Columns( 2 );
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ImGui::Indent( ImGui::GetTreeNodeToLabelSpacing() * 2 );
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TextColoredUnformatted( ImVec4( 1.0f, 1.0f, 0.4f, 1.0f ), "Self time" );
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TextColoredUnformatted( ImVec4( 1.0f, 1.0f, 0.4f, 1.0f ), "Self time" );
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ImGui::Unindent( ImGui::GetTreeNodeToLabelSpacing() * 2 );
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ImGui::NextColumn();
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ImGui::NextColumn();
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char buf[128];
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char buf[128];
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PrintStringPercent( buf, TimeToString( ztime - ctime ), double( ztime - ctime ) / ztime * 100 );
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PrintStringPercent( buf, TimeToString( ztime - ctime ), double( ztime - ctime ) / ztime * 100 );
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@ -7945,11 +7947,11 @@ void View::DrawZoneInfoChildren( const V& children, int64_t ztime )
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{
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{
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auto& cev = a(children[cgr.v.front()]);
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auto& cev = a(children[cgr.v.front()]);
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const auto txt = m_worker.GetZoneName( cev );
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const auto txt = m_worker.GetZoneName( cev );
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bool b = false;
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SmallColorBox( GetSrcLocColor( srcloc, 0 ) );
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SmallColorBox( GetSrcLocColor( srcloc, 0 ) );
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::PushID( (int)cgr.v.front() );
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ImGui::PushID( (int)cgr.v.front() );
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if( ImGui::Selectable( txt, &b, ImGuiSelectableFlags_SpanAllColumns ) )
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ImGui::TreeNodeEx( txt, ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen );
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if( ImGui::IsItemClicked() )
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{
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{
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ShowZoneInfo( cev );
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ShowZoneInfo( cev );
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}
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}
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@ -8064,7 +8066,9 @@ void View::DrawZoneInfoChildren( const V& children, int64_t ztime )
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pdqsort_branchless( cti.get(), cti.get() + children.size(), [&ctt] ( const auto& lhs, const auto& rhs ) { return ctt[lhs] > ctt[rhs]; } );
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pdqsort_branchless( cti.get(), cti.get() + children.size(), [&ctt] ( const auto& lhs, const auto& rhs ) { return ctt[lhs] > ctt[rhs]; } );
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ImGui::Columns( 2 );
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ImGui::Columns( 2 );
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ImGui::Indent( ImGui::GetTreeNodeToLabelSpacing() );
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TextColoredUnformatted( ImVec4( 1.0f, 1.0f, 0.4f, 1.0f ), "Self time" );
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TextColoredUnformatted( ImVec4( 1.0f, 1.0f, 0.4f, 1.0f ), "Self time" );
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ImGui::Unindent( ImGui::GetTreeNodeToLabelSpacing() );
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ImGui::NextColumn();
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ImGui::NextColumn();
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char buf[128];
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char buf[128];
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PrintStringPercent( buf, TimeToString( ztime - ctime ), double( ztime - ctime ) / ztime * 100 );
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PrintStringPercent( buf, TimeToString( ztime - ctime ), double( ztime - ctime ) / ztime * 100 );
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@ -8374,7 +8378,9 @@ void View::DrawGpuInfoChildren( const V& children, int64_t ztime )
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pdqsort_branchless( cgvec.begin(), cgvec.end(), []( const auto& lhs, const auto& rhs ) { return lhs->t > rhs->t; } );
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pdqsort_branchless( cgvec.begin(), cgvec.end(), []( const auto& lhs, const auto& rhs ) { return lhs->t > rhs->t; } );
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ImGui::Columns( 2 );
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ImGui::Columns( 2 );
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ImGui::Indent( ImGui::GetTreeNodeToLabelSpacing() );
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TextColoredUnformatted( ImVec4( 1.0f, 1.0f, 0.4f, 1.0f ), "Self time" );
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TextColoredUnformatted( ImVec4( 1.0f, 1.0f, 0.4f, 1.0f ), "Self time" );
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ImGui::Unindent( ImGui::GetTreeNodeToLabelSpacing() );
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ImGui::NextColumn();
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ImGui::NextColumn();
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char buf[128];
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char buf[128];
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PrintStringPercent( buf, TimeToString( ztime - ctime ), double( ztime - ctime ) / ztime * 100 );
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PrintStringPercent( buf, TimeToString( ztime - ctime ), double( ztime - ctime ) / ztime * 100 );
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@ -8390,9 +8396,9 @@ void View::DrawGpuInfoChildren( const V& children, int64_t ztime )
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{
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{
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auto& cev = a(children[cgr.v.front()]);
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auto& cev = a(children[cgr.v.front()]);
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const auto txt = m_worker.GetZoneName( cev );
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const auto txt = m_worker.GetZoneName( cev );
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bool b = false;
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ImGui::PushID( (int)cgr.v.front() );
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ImGui::PushID( (int)cgr.v.front() );
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if( ImGui::Selectable( txt, &b, ImGuiSelectableFlags_SpanAllColumns ) )
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ImGui::TreeNodeEx( txt, ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen );
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if( ImGui::IsItemClicked() )
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{
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{
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ShowZoneInfo( cev, m_gpuInfoWindowThread );
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ShowZoneInfo( cev, m_gpuInfoWindowThread );
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}
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}
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