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Use short ptr for GPU context map.
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@ -605,7 +605,7 @@ private:
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bool m_onDemand;
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bool m_ignoreMemFreeFaults;
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GpuCtxData* m_gpuCtxMap[256];
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short_ptr<GpuCtxData> m_gpuCtxMap[256];
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flat_hash_map<uint64_t, StringLocation, nohash<uint64_t>> m_pendingCustomStrings;
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uint64_t m_pendingCallstackPtr = 0;
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uint32_t m_pendingCallstackId;
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