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Scale ImGui windows when DPI changes.
Code is directly lifted from ImGui, with certain known caveats.
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@ -3,6 +3,7 @@
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#include <atomic>
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#include <chrono>
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#include <inttypes.h>
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#define IMGUI_DEFINE_MATH_OPERATORS 1
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#include <imgui.h>
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#include <mutex>
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#include <stdint.h>
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@ -97,6 +98,7 @@ static double animTime = 0;
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static float dpiScale = 1.f;
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static bool dpiScaleOverriddenFromEnv = false;
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static float userScale = 1.f;
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static float prevScale = 1.f;
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static Filters* filt;
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static RunQueue mainThreadTasks;
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static uint32_t updateVersion = 0;
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@ -134,10 +136,21 @@ static void RunOnMainThread( const std::function<void()>& cb, bool forceDelay =
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mainThreadTasks.Queue( cb, forceDelay );
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}
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static void ScaleWindow(ImGuiWindow* window, float scale)
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{
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ImVec2 origin = window->Viewport->Pos;
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window->Pos = ImFloor((window->Pos - origin) * scale + origin);
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window->Size = ImTrunc(window->Size * scale);
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window->SizeFull = ImTrunc(window->SizeFull * scale);
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window->ContentSize = ImTrunc(window->ContentSize * scale);
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}
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static void SetupDPIScale()
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{
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auto scale = dpiScale * userScale;
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if( prevScale == scale ) return;
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LoadFonts( scale );
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if( view ) view->UpdateFont( s_fixedWidth, s_smallFont, s_bigFont );
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@ -166,6 +179,11 @@ static void SetupDPIScale()
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stbir_resize_uint8( iconPx, iconX, iconY, 0, scaleIcon, ty, ty, 0, 4 );
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tracy::UpdateTextureRGBA( iconTex, scaleIcon, ty, ty );
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delete[] scaleIcon;
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const auto ratio = scale / prevScale;
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prevScale = scale;
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auto ctx = ImGui::GetCurrentContext();
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for( auto& w : ctx->Windows ) ScaleWindow( w, ratio );
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}
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static void SetupScaleCallback( float scale )
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