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Add memory limit global settings.
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66a32de0f7
commit
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@ -46,6 +46,7 @@
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#include "../../server/TracyFileHeader.hpp"
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#include "../../server/TracyFileHeader.hpp"
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#include "../../server/TracyFileRead.hpp"
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#include "../../server/TracyFileRead.hpp"
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#include "../../server/TracyPrint.hpp"
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#include "../../server/TracyPrint.hpp"
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#include "../../server/TracySysUtil.hpp"
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#include "../../server/TracyWorker.hpp"
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#include "../../server/TracyWorker.hpp"
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#include "icon.hpp"
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#include "icon.hpp"
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@ -116,6 +117,7 @@ void* zigzagTex;
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static Backend* bptr;
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static Backend* bptr;
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static bool s_customTitle = false;
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static bool s_customTitle = false;
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static bool s_isElevated = false;
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static bool s_isElevated = false;
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static size_t s_totalMem = tracy::GetPhysicalMemorySize();
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tracy::Config s_config;
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tracy::Config s_config;
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static void SetWindowTitleCallback( const char* title )
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static void SetWindowTitleCallback( const char* title )
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@ -213,6 +215,8 @@ static void LoadConfig()
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if( ini_sget( ini, "core", "threadedRendering", "%d", &v ) ) s_config.threadedRendering = v;
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if( ini_sget( ini, "core", "threadedRendering", "%d", &v ) ) s_config.threadedRendering = v;
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if( ini_sget( ini, "core", "focusLostLimit", "%d", &v ) ) s_config.focusLostLimit = v;
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if( ini_sget( ini, "core", "focusLostLimit", "%d", &v ) ) s_config.focusLostLimit = v;
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if( ini_sget( ini, "timeline", "targetFps", "%d", &v ) && v >= 1 && v < 10000 ) s_config.targetFps = v;
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if( ini_sget( ini, "timeline", "targetFps", "%d", &v ) && v >= 1 && v < 10000 ) s_config.targetFps = v;
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if( ini_sget( ini, "memory", "limit", "%d", &v ) ) s_config.memoryLimit = v;
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if( ini_sget( ini, "memory", "percent", "%d", &v ) && v >= 1 && v < 1000 ) s_config.memoryLimitPercent = v;
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ini_free( ini );
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ini_free( ini );
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}
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}
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@ -230,6 +234,10 @@ static bool SaveConfig()
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fprintf( f, "\n[timeline]\n" );
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fprintf( f, "\n[timeline]\n" );
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fprintf( f, "targetFps = %i\n", s_config.targetFps );
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fprintf( f, "targetFps = %i\n", s_config.targetFps );
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fprintf( f, "\n[memory]\n" );
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fprintf( f, "limit = %i\n", (int)s_config.memoryLimit );
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fprintf( f, "percent = %i\n", s_config.memoryLimitPercent );
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fclose( f );
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fclose( f );
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return true;
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return true;
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}
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}
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@ -650,6 +658,7 @@ static void DrawContents()
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if( ImGui::TreeNode( ICON_FA_TOOLBOX " Global settings" ) )
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if( ImGui::TreeNode( ICON_FA_TOOLBOX " Global settings" ) )
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{
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{
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ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) );
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ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) );
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ImGui::TextUnformatted( "Threaded rendering" );
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ImGui::TextUnformatted( "Threaded rendering" );
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ImGui::Indent();
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ImGui::Indent();
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if( ImGui::RadioButton( "Enabled", s_config.threadedRendering ) ) { s_config.threadedRendering = true; SaveConfig(); }
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if( ImGui::RadioButton( "Enabled", s_config.threadedRendering ) ) { s_config.threadedRendering = true; SaveConfig(); }
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@ -669,6 +678,30 @@ static void DrawContents()
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int tmp = s_config.targetFps;
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int tmp = s_config.targetFps;
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ImGui::SetNextItemWidth( 90 * dpiScale );
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ImGui::SetNextItemWidth( 90 * dpiScale );
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if( ImGui::InputInt( "##targetfps", &tmp ) ) { s_config.targetFps = std::clamp( tmp, 1, 9999 ); SaveConfig(); }
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if( ImGui::InputInt( "##targetfps", &tmp ) ) { s_config.targetFps = std::clamp( tmp, 1, 9999 ); SaveConfig(); }
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if( s_totalMem == 0 )
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{
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ImGui::BeginDisabled();
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s_config.memoryLimit = false;
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}
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ImGui::Spacing();
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if( ImGui::Checkbox( "Memory limit", &s_config.memoryLimit ) ) SaveConfig();
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ImGui::SameLine();
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tracy::DrawHelpMarker( "When enabled, profiler will stop recording data when memory usage exceeds the specified percentage of available memory. Values greater than 100% will rely on swap. You need to make sure that memory is actually available." );
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ImGui::SameLine();
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ImGui::SetNextItemWidth( 70 * dpiScale );
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if( ImGui::InputInt( "##memorylimit", &s_config.memoryLimitPercent ) ) { s_config.memoryLimitPercent = std::clamp( s_config.memoryLimitPercent, 1, 999 ); SaveConfig(); }
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ImGui::SameLine();
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ImGui::TextUnformatted( "%" );
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if( s_totalMem != 0 )
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{
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ImGui::SameLine();
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ImGui::TextDisabled( "(%s)", tracy::MemSizeToString( s_totalMem * s_config.memoryLimitPercent / 100 ) );
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}
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if( s_totalMem == 0 ) ImGui::EndDisabled();
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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@ -9,6 +9,8 @@ struct Config
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bool threadedRendering = true;
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bool threadedRendering = true;
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bool focusLostLimit = true;
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bool focusLostLimit = true;
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int targetFps = 60;
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int targetFps = 60;
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bool memoryLimit = false;
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int memoryLimitPercent = 80;
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};
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};
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}
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}
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