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Draw target frame time lines.
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@ -869,12 +869,12 @@ bool View::DrawConnection()
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return true;
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}
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enum { BestTime = 1000 * 1000 * 1000 / 143 };
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enum { GoodTime = 1000 * 1000 * 1000 / 59 };
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enum { BadTime = 1000 * 1000 * 1000 / 29 };
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static ImU32 GetFrameColor( uint64_t frameTime )
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{
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enum { BestTime = 1000 * 1000 * 1000 / 143 };
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enum { GoodTime = 1000 * 1000 * 1000 / 59 };
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enum { BadTime = 1000 * 1000 * 1000 / 29 };
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return frameTime > BadTime ? 0xFF2222DD :
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frameTime > GoodTime ? 0xFF22DDDD :
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frameTime > BestTime ? 0xFF22DD22 : 0xFFDD9900;
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@ -1119,6 +1119,10 @@ void View::DrawFrames()
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draw->AddRectFilled( wpos + ImVec2( 1+x0, 0 ), wpos + ImVec2( 1+x1, Height ), 0x55DD22DD );
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}
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draw->AddLine( wpos + ImVec2( 0, round( Height - Height * BadTime / MaxFrameTime ) ), wpos + ImVec2( w, round( Height - Height * BadTime / MaxFrameTime ) ), 0x4422DDDD );
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draw->AddLine( wpos + ImVec2( 0, round( Height - Height * GoodTime / MaxFrameTime ) ), wpos + ImVec2( w, round( Height - Height * GoodTime / MaxFrameTime ) ), 0x4422DD22 );
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draw->AddLine( wpos + ImVec2( 0, round( Height - Height * BestTime / MaxFrameTime ) ), wpos + ImVec2( w, round( Height - Height * BestTime / MaxFrameTime ) ), 0x44DD9900 );
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}
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void View::HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns )
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